
Stuck in a Loop (station)
This game is from ldjam.com, which is currently unavailable.
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Have you ever wondered how a Loop Station works? Well you better figure it out fast because you’re stuck in one!😱
The only way out is through - complete the musical puzzles in challenge mode to make your way through the loop stations maze of wires and circuits and escape or... accept your fate and enjoy your new life of beautiful beats, which you get to make yourself in the sandbox mode!
!!! Extremely important !!! Found yourself stuck in one of the rooms, unable to proceed? Now thinking to yourself "*surely this is not the fault of the developers' lack of puzzle design skills, but rather my incompetence in puzzle-solving.. Their puzzles are mind-bendingly genius, I should find means of following the work these developers embark on in the future.*"? Well, you're in luck!! Our Twitter page just stepped off the boat and would be humbled to have you follow it.
🔊 Andrius Mackevicius - Music & Sound Effects, UI
⌨️ Erikas Kamaitis - Code
🧱 Paulius Cerkauskas - 3D Models
⌨️ 🍗 Rytis Rukuiza - Code, Executive Roaster of Chicken
- Unity 2019.4.11f1
- Ableton 10 Standard
- Reaper
- Wwise 2019.2.6
- Autodesk Maya 2018
As soon as the topic was announced a rapid-fire brainstorming session ensued. After a cavalcade of ideas, ranging from a racing game, to what was basically a remake of Tennet, we decided on a first-person rhythm puzzle game. No small task for 72 hours, but hey, we love a good challenge!
Early next morning Andrius and Erikas got to work, laying the groundwork for the puzzle mechanics and sound effects, while Rytis and Paulius joined in the afternoon. Working late into the night (or rather into the morning), the team managed to create a pretty sweet loop station in a 3D environment. The beats still ringing in our ears, we called it a day.
Just a few hours later the coffee was brewing and the team got back to work, and before we knew it the day was coming to an end (it's crazy how fast 72 hours disappears on a Game Jam crunch)! Fortunately, with main mechanics in place, the sound effects crisp and the 3D models looking pretty damn good, the game was coming together nicely!
- Not very playable for colour-blind players. We bow our heads in shame and promise to put in some research and time into making a colour-blind friendly mode available.
- ~~Environment too dark on some screens.~~ *2020/10/08*: Partially fixed by adding a flashlight ('L' key to toggle).
The only way out is through - complete the musical puzzles in challenge mode to make your way through the loop stations maze of wires and circuits and escape or... accept your fate and enjoy your new life of beautiful beats, which you get to make yourself in the sandbox mode!
If you find yourself grooving hard at the track you built in the Sandbox mode - screencap the sequence and share in the comments below so that we and other players could groove along! :musical_note:
!!! Extremely important !!! Found yourself stuck in one of the rooms, unable to proceed? Now thinking to yourself "*surely this is not the fault of the developers' lack of puzzle design skills, but rather my incompetence in puzzle-solving.. Their puzzles are mind-bendingly genius, I should find means of following the work these developers embark on in the future.*"? Well, you're in luck!! Our Twitter page just stepped off the boat and would be humbled to have you follow it.
The People
🔊 Andrius Mackevicius - Music & Sound Effects, UI
⌨️ Erikas Kamaitis - Code
🧱 Paulius Cerkauskas - 3D Models
⌨️ 🍗 Rytis Rukuiza - Code, Executive Roaster of Chicken
The Tools
- Unity 2019.4.11f1
- Ableton 10 Standard
- Reaper
- Wwise 2019.2.6
- Autodesk Maya 2018
The Experience
As soon as the topic was announced a rapid-fire brainstorming session ensued. After a cavalcade of ideas, ranging from a racing game, to what was basically a remake of Tennet, we decided on a first-person rhythm puzzle game. No small task for 72 hours, but hey, we love a good challenge!
Early next morning Andrius and Erikas got to work, laying the groundwork for the puzzle mechanics and sound effects, while Rytis and Paulius joined in the afternoon. Working late into the night (or rather into the morning), the team managed to create a pretty sweet loop station in a 3D environment. The beats still ringing in our ears, we called it a day.
Just a few hours later the coffee was brewing and the team got back to work, and before we knew it the day was coming to an end (it's crazy how fast 72 hours disappears on a Game Jam crunch)! Fortunately, with main mechanics in place, the sound effects crisp and the 3D models looking pretty damn good, the game was coming together nicely!
Known Bugs
- Not very playable for colour-blind players. We bow our heads in shame and promise to put in some research and time into making a colour-blind friendly mode available.
- ~~Environment too dark on some screens.~~ *2020/10/08*: Partially fixed by adding a flashlight ('L' key to toggle).