Neural Escape
I'm a neuron. My host is gonna kill me. I have to make the right choices to get out of here.
Neural Escape is a turn based puzzle game where you incarnate a neuron that wants to get out of its brain. To do that you have to choose the correct items at the correct time, when you can.
This is my first game ever and I very much liked the process of doing it.
Neural Escape is a turn based puzzle game where you incarnate a neuron that wants to get out of its brain. To do that you have to choose the correct items at the correct time, when you can.
This is my first game ever and I very much liked the process of doing it.
Genres: puzzle


Comments18
folder next to the executable"
You forgot to include your data folder in the windows download.
(especially when you got the switch direction item) which was a shame because there was a nice tron-like aesthetic with the audio and graphics.
Fun: It's pretty fun to play through a few times. It does feel heavily luck-based but I guess it gives it a roguelike feeling (without such a big feeling of loss when I lose in a roguelike).
Theme: Yes.
Graphics: Simple but appropriate. Since you had icons for the options on the right, I would have liked icons for the neuron and the exit. Also you could animate the icons moving down each turn because it took me a while to figure out how they worked.
Audio: I like the choice of sounds, it creates tension.
Humor: I laughed at the idea of a neuron trying to escape from its owner!
Mood: The sound and graphics go well together and suit the game, nice job.
Overall: Creative and interesting game! I enjoyed it. This was your first game ever?? That's a little upsetting.
Minor suggestions: (i) A couple of times I got to the end with 0 turns left, and it gave me the death message? Would have been nice to "win" in that case. (ii) Since I have to press the "play" button to confirm, it would be nice to be able to change my choices before that point.
The game also needs a bit of balancing. As in, sometimes I spawned directly on top of the exit, or it was right next to me. Sometimes it was on the other end of the map. Sometimes I would get -1 turns on both my item choices, multiple times in a row. Maybe you could have an actual progression by starting with small levels, maybe even completely visible, so that the player understands what each item does.
Again, the mechanic is quite interesting!