Small Atomic World War

Small Atomic World War

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overall: 3.14
fun: 3.34
innovation: 2.89
theme: 3.54
graphics: 2.80
humor: 2.19
mood: 2.90
This is my second Ludum Dare and also my second game ever. First time I make a 3D game, and first time I have to program a (very) basic IA. I learnt so much in that process that my brain might explode in the next few hours !

That was extremely painful *AND* fun at the same time ! But I'm quite proud of the result. It might run a little slow on low-end computers as I absolutely didn't have the time to profile and optimize my code. Also, the IA is basic and the game would probably be much funnier with a multiplayer mode.

I hope you enjoy it !

_Small Atomic World War is a top-down shooter in which you play an atom trying to get bigger._

War rages among the atoms.

They have discovered the means of producing gamma rays of such intensity that it can tear apart protons and neutrons from their nucleus. They are now able to transmute themselves into other atoms.

Each Proton collected allows your atom to level up.

Neutrons can be transformed into useful powerups (by clicking the red neutron button on the top-right of the screen) :

Reach level 109 to become the biggest atom ever discovered.

But beware: bigger atoms lose particles far more easily and are less maneuverable than smaller ones.

Controls: Mouse + WASD. Zoom/Unzoom with mouse wheel

Links (released on time for the jam):


* Browser: For better performance, you should prefer the standalone versions but you can play directly on Itch.io
* **Windows**
* **Linux**
* **Mac**

Post-Jam Updates :



I made a downloadable updated version of the game. The update adresses some of the major issues raised in the comments :

* Controls are now much easier since there is no inertia anymore.
* All atoms, yours included, automatically attract particles that are (very) nearby. So you don’t have to roll around too long to collect particles. The “quantum gravitation” update increases the attraction range (a lot).
* Autofire is now always active so you don’t destroy your hand during a game. The “gamma stream” update now increases the rate of fire (a lot).
* All the bonuses (except “transmutation” which is really powerful) are now much cheaper to buy.
* All the objects (atoms and particles) now stick to the ground, so there is no problem of perspective anymore.
* You can now shoot any atom, even if you’re a big one harassed by a small one. (which happens quite often).
* I added some sort of health bar in order to see more clearly when your shots touch an enemy atom and vice-versa.

Overall I feel like (but I’d really like to have your opinion on this point) this update enhances the game experience a lot and balances the difficulty. It’s now much easier to win the game. Maybe is it even too easy ?

P.S.: If you have not tried the original version play directly on itch.io.

P.P.S. : I had no time to make a new gif so the one above represents the old version and is just here as an illustration.

Links (post-jam):


* **Windows**
* **Linux**
* **Mac**
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