Never-ending Spacemare Post Mortem
This weekend was tense. OWGames (aka me and my friend) tried to make a big game in a three days. We worked 14-16 hours per day, and on the final day we spent a whacking…
This weekend was tense. OWGames (aka me and my friend) tried to make a big game in a three days. We worked 14-16 hours per day, and on the final day we spent a whacking…