Obelisk
Stone doesn't make for particularly good company
Especially over thousands of years
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Controls
Move - WSAD
Attack - Left Click
Hookshot - Right Click
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Tips
- You and the Obelisk are connected, as you take damage the runes fade.
- Try and pull enemies out from groups to tackle them one at a time
- Don't pull enemies while they are spinning though, ouch!
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Post Jam
- Added particle effects on obelisk when player looses health
- Added a few sound effects to help player identify damage
- Added player movement during attack and short enemy stun on hit
- Fixed some dialogue spelling errors
Especially over thousands of years
---------------------------------
Controls
Move - WSAD
Attack - Left Click
Hookshot - Right Click
---------------------------------
Tips
- You and the Obelisk are connected, as you take damage the runes fade.
- Try and pull enemies out from groups to tackle them one at a time
- Don't pull enemies while they are spinning though, ouch!
---------------------------------
Post Jam
- Added particle effects on obelisk when player looses health
- Added a few sound effects to help player identify damage
- Added player movement during attack and short enemy stun on hit
- Fixed some dialogue spelling errors



Comments122
But a good game overall, graphics are very cool and I liked the staging !
@Sun-Wukong: the Obelisk in the middle shows your health
We are definitely open for suggestions on ways to make this more obvious. I am apprehensive to draw attention to it in dialogue however.
Again thanks for all the great feedback, glad everyone's enjoying it :)
My only complaint is the lack of feedback. Sound effects, especially when hurt, would make it feel a lot better and let you know how you are doing before you realize you just lost :)
Good work.
I did not finish it after being sent back to the start after dying a few levels in, but the levels I played were very well done.
you need the smooth the transition from the soft and calm feel the Obelisk gives to the combat, change the combat music and that's enough for me.
The combat doesn't feed great from the lack of movement
you gave the player, I WANT! to run and slash these enemies
Overall the talking obelisk and the interaction with him felt very good!
- randomhuman
The game is fluid and leaves a smooth feeling.
The pixel art feels polished and nice.
Will you keep developing this?
I like the idea and the art style is great! well done!
Just the sword sound is a bit disturbing but except that, it's a great entry !
Good job :)
I like how the lifebar is part of the game's background
i'd say well made overall :)
Really enjoyed that. Just add some more enemy types and maybe a light combo system and its perfect.
Well done :D
Good mechanics, graphics and audio
You appear to be hosting the post-jam version in the main web area, though, which is bad form. Better to add a link to the improved post-jam version so we can vote appropriately on what you were able to accomplish during the 72 hours.
I beat the last floor, but I'm not sure I won, felt like I chose the bad option and I was sent back to the start. I guess there's no win screen.
The mood was very nice and it is always nice to have a hookchain attack, although I would have prefered to have the space work as right click as ctrl did for sword, dunno if I missed some key.
Also I wish I would finally get to know what happened in the room as beating the game explained nothing T-T
Very Good job.
My only concern was the grappling hook (love the idea!). It often did not drag in the enemies which resulted in me losing patience and not taking care of timing enough.
Also faster player movement may have been nice. If you restricted it to a small radius around the obelisk you might have reached a similar effect in game mechanics but with smoother movement for the player
These two things aside, the game is fun and polished. Congrats!! :)
If there was one issue I had, it was the controls... Maybe you wanted to focus on the use of the hook, but Obelisk moved too slow. What if put some rocks in the map and Obelisk moves only by hook?
The fighting system was done really well. Simple, but challenging and with some variety to it. Music was really fitting and the atmosphere set by the obelisk's text was great, very mysterious!
On the counterside, I found it a bit harsh to start all over once you die. Kept me from playing again when I died the 2nd time.
Very good game with a great atmosphere and feel!
Enjoyed it!2
But entry is good and polished :)
I really like the gameplay (I was hearing Scorpion's "Come here!!" every time I used the hook), but I think the game is lacking feedback, I didn't get when I got hurt or what my health was.
A neat entry nonetheless, congrats!
I don't understand how so many people missed that the health was displayed on the obelisk. Oh - I just saw that you added that particle effect post-jam. It was definitely the reason I noticed the health going down.
mood is high
fighting mechanics were really fun as well!
graphics and sounds are great!
I found piece :')
Especially the hook and the interactive element with the obelisk are great. The need to use the hook could be introduced even earlier in the game.
Great game overall! Keep up the good work!