One Room Quest

by nonsako
Coolness★★★★★★★★★★10%
Summon enemies to be stronger, and slay the demon.

arrow key : move
z : open items window
x : open summon window

My first jam entry. I had no time to make this...

credit: nonsako (@nonsako) : programming / art

Comments5

Cole and Jordan Studios
Cole and Jordan Studios13 Dec 2016, 16:55
Nice job! I couldn't understand how the spawning system worked; I was able to spawn a few slimes and a guy but after I couldn't figure out how to spawn more. I tried walking around a bunch but that didn't seem to do anything. Without music it's also strangely quiet. The pixel art was cool though. All around though, nicely done!
springogeek13 Dec 2016, 20:43
I like the concept behind this. Once I figured out that I was summoning creatures using items, and that walking around restores HP, I started to really enjoy it. Unfortunately I got a runtime error when i bought the sword, so I don't know how I would have done. But very slick game play, since you say you had no time :)

That 'hit' noise is quite uncomfortable unfortunately.
impbox
impbox14 Dec 2016, 14:28
Took me a while to figure out the summoning, but wasn't able to get past the second monster. Are items unlimited?
qbicfeet14 Dec 2016, 15:25
Very interesting take on the dungeon crawler concept, I like it! Some of the enemies, like the wizard, feel a bit too tough, as I died by getting swarmed by his summons more than a few times.
alfadur15 Dec 2016, 23:20
Quite a bit of potential here, too bad the item crafting didn't make it. Looks nice too, given the limited space, the peasant's sprite still has quite a bit of character. :)
Found a bug?
Tell us on Discord