OneRoom

by ace17
Overall★★★★★★★★★★2.47
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★2.24
Theme★★★★★★★★★★3.63
Graphics★★★★★★★★★★2.44
Mood★★★★★★★★★★2.59
Coolness★★★★★★★★★★44%
A claustrophobic abstract exploration game (FPS).

Play in fullscreen is recommended.
Keys are: WASD (move) + space (jump) + mouselook.

Comments14

piller.yann
piller.yann14 Dec 2016, 19:31
didn't get it. Tried to go upstairs, saw nothing and came back to square one (literally!). The cubes are nice though.
justking1414 Dec 2016, 19:35
Looking around felt a bit too constrained, but the graphics felt pretty cool
TitoMakaniJr
TitoMakaniJr14 Dec 2016, 19:36
I'm not sure if this happened to anyone else, but the cursor didn't lock in the screen so I could only move the camera a couple degrees. Anyways I got sort of far? in the game. I like the idea and with a could have played it the way it was meant.
tic14 Dec 2016, 20:06
you need to go fullscreen. Got to the end I think :) Not sure though
Geckoo1337
Geckoo133714 Dec 2016, 22:55
I cannot move my mouse out of the screen. My player si still static. Fix it plz. This project seems good ++
TrampolineTales
TrampolineTales17 Dec 2016, 17:21
The mouse pointer won't get locked to the screen even when I enable that option in the upper-right. I like the ambient sound and graphics though.
bigbuggames
bigbuggames17 Dec 2016, 17:22
In full screen it plays nice and responsive. I could get through a few levels. Graphics were simplistic and nice. It also fits the theme.
I'd recommend to make the game horizontal instead of vertical :)
kleinzach17 Dec 2016, 17:24
I had to stop when I spawned inside of a wall which was a little annoying. I like the basic concept, but I didn't care for the invisible wall mechanic, it just made me rub up against them without any real thought. Also the jumping felt pretty heavy which was a little off-putting. I like how the levels seem to dovetail together to reinforce the theme.
Ace17
Ace17author18 Dec 2016, 09:41
Thanks for playing!
Please remember to play in fullscreen (otherwise your mouse pointer will not lock to the window).
bigbuggames: could you please explain what you mean, by making the game "horizontal instead of vertical"? :-)
emmelineprufrock
emmelineprufrock29 Dec 2016, 20:13
it was an interesting sort of puzzle, looking around seemingly identical cubes and trying to find the odd cube out. I think I got trapped a few levels in, got into an even smaller room after hitting a button and couldn't do anything after that. I really liked the steady drone sound effect.
RadMcCool
RadMcCool2 Jan 2017, 16:26
when i first started i could only move a few degrees in any direction but thought it was part of the design and had fun trying to learn the level with a fixed perspective. :P
Pavel M. Dlouhý
Pavel M. Dlouhý2 Jan 2017, 16:42
Wow! I like this kind of games! It reminds me about good old Dungeon Master like games. Good job. Interesting entry. ;-)
elmoGames2 Jan 2017, 18:39
I like the idea but the rest was not soooo great

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