Open House

Overall★★★★★★★★★★3.54
Fun★★★★★★★★★★3.03
Innovation★★★★★★★★★★3.73
Theme★★★★★★★★★★3.89
Graphics★★★★★★★★★★3.92
Audio★★★★★★★★★★3.69
Humor★★★★★★★★★★3.35
Mood★★★★★★★★★★3.51
Coolness★★★★★★★★★★79%
Protect your house from unwanted buyers.

You only have one chance to eliminate all of them, so study their paths to create the perfect trap.

Possess objects and move them around the room.
J: Possess
L: Rotate

Be careful! The guests will run away if they see objects moving.

Each object has its own features and effect area.
Green Area: Distract the guest.
Red Area: Kill the guest.

You can “program” the traps in differents turns to create the perfect massacre.
K: Plan
Space: Massacre.

Dead doesn’t have to be bored. Dare to be creative!

Update: Added Mac and PC versions ( slow connection :( )

Credits:
Miguel Arias (@apoonto https://twitter.com/apoonto) - Artwork, animations.
José Arias - Programming, effects.
Andrés Glez - Music.

Comments21

hijomo15 Dec 2016, 05:32
I like the idea and humor. The music fit the theme.
ShuddaHaddaLottaFun15 Dec 2016, 18:35
Nice job! good work on the art and sound as well. It took a bit to figure out the game, since it is a bit complex. I would suggest trying to incorporate the beginning tutorial text into actual gameplay, so that a new player would learn each thing as they played, which would help things stick.
TeamScripta15 Dec 2016, 18:59
Really fun game! I enjoyed all aspects of it, art, sound, graphics. All well done!
pyokoanarogue
pyokoanarogue15 Dec 2016, 19:39
quite complex and nice. i would continue playing it but is either programming in the game or programming post compo updates for the game. also the required patience of expecting for the player movements and not having a restart button for when you want to retry instantly is kind of a bummer. still, quite daring entrance!
The Mad Strauss
The Mad Straussauthor15 Dec 2016, 19:47
Thanks!
Pyokoanarogue: A retry button would be a great idea to be honest... you can just press space but it take some time. A retry button makes sense

ShuddaHaddaLottaFun: We thought about the gameplay tutorial but we ran out of time :(
pcmxms
pcmxms15 Dec 2016, 20:23
Cool concept. I find it difficult to understand what to do and got a little lost with the control scheme, but it was really fun to play.
tompudding
tompudding15 Dec 2016, 21:55
Utterly brilliant idea, and it looks good and sounds great. It's fairly complicated gameplay though, you may want to ease us into it a bit more
Reflextions
Reflextions15 Dec 2016, 23:57
Cool idea! Got a memory leak error and the game froze.
Mr_Field
Mr_Field19 Dec 2016, 18:36
I love how the music gains that extra oomph when you succeed, a beautiful detail.

The graphics were incredible! I loved the style of the game.
I felt the gameplay was, while rather difficult and takes a bit of getting used to, very fun.

A wonderful entry, guys.
samt251019 Dec 2016, 18:44
Really well done with the humour and the art it looks and plays really well :D
TBOI TEAM19 Dec 2016, 20:34
Really cool idea! Music and art are nice and fitting. I found the planning mechanics a bit hard to use because the buyers dont have a clear movement pattern (at least i didnt notice any). But overall, nice entry!
bodsey
bodsey19 Dec 2016, 22:55
I like the idea and the art is nice, but I'm not sure about the controls... Wouldn't it be more practical to use the mouse to select and modify the traps directly?
Geck0
Geck021 Dec 2016, 00:07
Nice idea!! I like the theme implementation ^^
ISG26 Dec 2016, 12:42
Cool!
rodobodolfo
rodobodolfo28 Dec 2016, 13:01
Nice idea but the controls were a little confusing. The graphics were nice and the audio was very good especially when you complete the level and the extra layers come in.
eemmbbeerr
eemmbbeerr28 Dec 2016, 14:49
Art, sound, idea, all are great. This has potential!

If I had to improve upon it, I would make a clear "start turn" because starting the massacre occasionally felt very clunky. And if I failed, I couldn't just skip back to the plan that I already had, just mistimed starting so including 2 quick reset buttons: "abort plan" and "full reset now" would be nice to smoothen gameplay.
Xanjos28 Dec 2016, 16:58
In terms of premise, the game is very similar to Haunt The House (although how you've interpreted the whole ghost possession mechanic is a lot different to that game). Anyway this was a pretty fun entry despite the complexity (and like others have mentioned, a way to quickly restart the current level).
comatomatoes28 Dec 2016, 18:57
Awesome entry! I think the biggest confusion for me was how to think about the plan in relation to where the people are on screen. The need to align the plan with where the people are on the screen seemed way too difficult for me. I would have found it more reasonable if the plan were defined in some kind of absolute time, but I understand that it would make moving the objects less exciting. XD
swellbastion2 Jan 2017, 22:13
A cool idea and nice assets. A bit of a learning curve. thumbs up
fabsy
fabsy2 Jan 2017, 23:58
Great entry in the Ludum Dare, really fits the theme.

Really liked the concept and the mechanics, however I felt like the implementation unfortunately ended up a bit clunky, the interactions with the game felt slow somehow.

The graphics and the sound were on point.

Overall very solid entry.

- jcrmartini
CosmicAdventureSquad
CosmicAdventureSquad3 Jan 2017, 02:02
Nice art and audio. I was able to get by using massacre a lot. Sometimes my movement would get stuck and I couldn't do anything except massacre.

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