Ludum Dare #37compo
Package Madness 2D
PACKAGE MADNESS 2D
Process, sort, and deliver packages to 31 different countries on 4 continents! All from your small post warehouse.
INSTRUCTIONS
- Collect packages from IN belt
- Audio will announce what packages are being accepted
Hint: TV will show you the flag if you don't know it by name
- Deliver all packages marked with the flag of accepted country to a correct belt (sorted by continent)
Hint: There is no time limit on delivery, keeping your inbound belt clear is more important
Controls:
Move with WSAD|Arrows and us Space|Left Ctrl to pick/drop packages.
UPDATE (12/12)
Added more platforms and updated the already submitted ones with following changes:
- Menu screen is changed to make the instructions more clear
- Fix a score keeping bug
- Show best score from previous games (standalone builds)
Note: WebGL has some visual glitches (belts, lights)
TOOLS USED
-Unity3D
-Visual Studio
-Audacity
-Paint[dot]NET
-Google Translate (web)
-bfxr.net
-git :)
/font: “Spray.ME” by Michał “Neoqueto” Nowak
Process, sort, and deliver packages to 31 different countries on 4 continents! All from your small post warehouse.
INSTRUCTIONS
- Collect packages from IN belt
- Audio will announce what packages are being accepted
Hint: TV will show you the flag if you don't know it by name
- Deliver all packages marked with the flag of accepted country to a correct belt (sorted by continent)
Hint: There is no time limit on delivery, keeping your inbound belt clear is more important
Controls:
Move with WSAD|Arrows and us Space|Left Ctrl to pick/drop packages.
UPDATE (12/12)
Added more platforms and updated the already submitted ones with following changes:
- Menu screen is changed to make the instructions more clear
- Fix a score keeping bug
- Show best score from previous games (standalone builds)
Note: WebGL has some visual glitches (belts, lights)
TOOLS USED
-Unity3D
-Visual Studio
-Audacity
-Paint[dot]NET
-Google Translate (web)
-bfxr.net
-git :)
/font: “Spray.ME” by Michał “Neoqueto” Nowak
Genres: simulation
Tools: Unity



Comments24
What's more important, gameplay felt quite responsive to me. Even with the physics collisions, which tend to be tricky to get right in a game, I never got stuck even once, or had problems delivering a parcel, unless it was by my own fault at placing packages too close to the IN belt (so I had to waste time moving them around) -_-U.
Anyway, it was fun, good job!
I have to admit the controls are a bit weird and when I saw the controls in description, I managed to hit "Control + W" in first 2 minutes and closed the game in browser mode :D
Other than that, I kinda like it :)
The idea is sound, the controls a bit on the difficult side, and not making it too easy (not just plopping packages to country belts) is good! nice work!
@icefallgames You only have to/can deliver the country that is currently being requested (announced via audio, or as can be seen on the TV on the right wall).
@erikiene It's completely random. It can happen that you have 10 packages of one country that will never get requested. You have to store them well enough so they don't get in your way :)
@xesenix The idea was to reward players that do know the flag by its name. It also teaches you it, so you'll know it in the next game. Otherwise it could be a picture-matching (well, also flag-continent matching) game.
@impbox The pace is slow at start so the player can look around and have time to understand the mechanics. Number of "participating" countries increase over time as well, and it gets quite challenging later on (especially with the controls I didn't get quite right). I should probably have used faster pace for LD, noted for future :)
@Archimagus The game ends when your IN belt gets jammed, that is when its opening has package in it for longer period of time (you get an alarm warning you first). Win is only the score you can improve.
Thanks again for all the comments!
However, the game felt... cold? Like a German simulator, it felt almost depressing as you tirelessly and endlessly go back and forth between conveyor belts, never interacting with another human being, the only chatter being that of either the motors in the conveyor, or the cold and emotionless instructions relayed by the robot voice, the lack of music adds to this, haha.
Maybe I'm reading too much into it.
I didn't realize at first that you could *only* deliver to the country specifically mentioned, which caused a lot of mistakes on my part. To me it seems harder to deliver something based on only the flag, so it should be bonus points not a penalty. Also it seems like there's no *real* penalty for when you do make a mistake. The player is left to just play until they get bored.
Was frustrated with how slow the movement was, would have really loved a run button. Tank-style control was a little weird I guess, but nice to see someone doing something different!