Panic room
One room. One. Room. The voices. The noises. Getting closer. The wall people have found you. Your room. They are coming to get you. They are here. Nowhere to run. Wall people everywhere. This is it! Escape or die trying! Who are you kidding? There is no escape. Only trying. And dying. UUUURRRAAAAA!
Do your best to fight the wall people! Pick up what they have in their pockets and use it against them. Hah!
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Instructions:
WASD to move around
Mouse to aim.
Left mouse button to shot (auto fire possible)
P or Escape to pause
M to mute the mind melting violins
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All game programming and content was created during the LDJam weekend by Nicklas Löf and Mathias Lindfeldt.
Special thanks to Paulina Bastviken and Kajsa Bovin for providing the mind melting violins.
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The desktop version provides the best experience but also requires java to be installed. Html5-version should work in most modern browsers. Unfortunately no sound in Safari since it doesn't support .ogg.
Created in the fantastic java gaming library libGDX
Do your best to fight the wall people! Pick up what they have in their pockets and use it against them. Hah!
-----
Instructions:
WASD to move around
Mouse to aim.
Left mouse button to shot (auto fire possible)
P or Escape to pause
M to mute the mind melting violins
-----
All game programming and content was created during the LDJam weekend by Nicklas Löf and Mathias Lindfeldt.
Special thanks to Paulina Bastviken and Kajsa Bovin for providing the mind melting violins.
-----
The desktop version provides the best experience but also requires java to be installed. Html5-version should work in most modern browsers. Unfortunately no sound in Safari since it doesn't support .ogg.
Created in the fantastic java gaming library libGDX



Comments29
Thank you for this game !
But I think the collision feels a little weird (like if the collision box was bigger than the player). Maybe that is because of the perspective: I think if the collision model's height was a little smaller so that the player's head could overlap the enemies behind it, it would feel more natural...
Smiley I love your xD games, the graphics you do, the sounds and in general the gameplay is to admire, I always enjoy your games. The UFO Quest is my favorite for now xD. As always good game and good work.
Thanks for sharing, well done!
The music is good, but in my opinion didn't fit the gameplay too well.
The power-ups worked well for me, but I would like it more if they stacked (for example collecting a 'D' and an 'S' would double your movement speed and your gun speed).
I found it strange that, when you move diagonally at a wall (pressing 'W' and 'A' on the top wall for example), you don't 'slide' on them but rather are glued at your current position. Otherwise the player movement worked well.
The game is getting progressively harder, felt good. :)
Btw: my highest score was 935. :)
-I like the sprites on the enemies
-Its fun to play -- especially once you figure out the best strategy which seems to be to take out the mummies first since they're only one hit kills and seem just as likely to drop a power up as any of the baddies with more hp. Once you get one of the better power ups (flame thrower, etc..) focus down the suits and the fatties.
Cons:
- Collision hitbox on the bad guys seems awfully liberal
- Wish it had an ending or win-state
Solid game though!
Gratz! :)