Planetary Tycoon
----------There's only war in the grim future of humanity.
Except it's about dogs? I guess it's doganity? caninity?
Not to mentions while there certainly is war there's also a bunch of industrial espionage,state of the art Megacorps, crazy space lasers.....
All in all it was a rather badly worded intro.Plus it clearly was a ripp-of of some other intellectual property.We apologize as, at this point, we have ran out of budget (a.k.a. cofee).------
---What is this game?------
All jokes asides, Planetary Tycoon is a resource management game.
We "took inspiration" from the likes of Reigns and Sort the Court, simple but fun little games.
It's all text based with simple "Yes" or "No" prompts and you must keep your 4 main Assets balanced or lose.
---Notes from the developers----
My friend has been partecipating to Ludums for some time now, but this is my first (joint) project, as such we apologize for all examples of bad coding and various bugs (that's mostly my fault).
P.S. : But if you find some cringy or engrish text that's his fault (since my writing is obviously brilliant).And since I'm the one writing this I can say wathever I want.Feelsgood.
P.S.S.:Thanks for cheking this out.You rock!
Except it's about dogs? I guess it's doganity? caninity?
Not to mentions while there certainly is war there's also a bunch of industrial espionage,state of the art Megacorps, crazy space lasers.....
All in all it was a rather badly worded intro.Plus it clearly was a ripp-of of some other intellectual property.We apologize as, at this point, we have ran out of budget (a.k.a. cofee).------
---What is this game?------
All jokes asides, Planetary Tycoon is a resource management game.
We "took inspiration" from the likes of Reigns and Sort the Court, simple but fun little games.
It's all text based with simple "Yes" or "No" prompts and you must keep your 4 main Assets balanced or lose.
---Notes from the developers----
My friend has been partecipating to Ludums for some time now, but this is my first (joint) project, as such we apologize for all examples of bad coding and various bugs (that's mostly my fault).
P.S. : But if you find some cringy or engrish text that's his fault (since my writing is obviously brilliant).And since I'm the one writing this I can say wathever I want.Feelsgood.
P.S.S.:Thanks for cheking this out.You rock!



Comments30
I played it three times, making it to day 4 my third try. I might suggest having "checkpoints" throughout the game so you don't have to restart from the beginning if you want to see the whole thing (I do want to see the ending if there is one, but I don't want to have to go through all of the scenarios again to get there). Alternatively you could have some sort of procedural generation but I assume there's not enough time for that.
Also, in some of the scenarios, I wasn't entirely sure which action corresponded to "Approve" and which corresponded to "Reject", so some more indication of that would have been nice. And I wasn't really sure why a barking sound seemingly randomly played at times.
I do want to make clear that I had a lot of fun playing, and it also looks super polished, so great job!
Nice concept and graphics!
-Art Cat
I think the overall concept wasn't terribly exciting as presented, maybe starting with fewer resources and adding more would have helped? It just felt a little too linear given that it was supposed to be a strategic balance. Overall it was a solid build with decent theming and strong character, but with some design limitations that could be improved given more than 48/72 hours.
It reveals itself as a straightforward game once you get how it works (i wont make spoilers, go ahead and play it by yourself and try to reach the Victory ;D ) but for being a mere backup plan it came out well imho.
If this is the backup, i wonder how cool could had been the main project *_*
That being said, I found the mechanic actually pretty fun, and the setting funny. There was a lot to like in this game, so kudos!
The main text is a little bit hard to read, but the game is really fun, I laughed a lot while playing it :)
I keep getting embargoed, though.
My and my pal are sorry for the many issues you guys pointed out.We were definitely NOT adequatly prepared fot the LD , lel.
I unfortunately realized half-way through the Yes-No model would be confusing at best and many of the events were rushed out in the last 2 hours of the third day by yours truly.Once again, not very clean.
My friend is working to iron out the minor issues and as soon as we get together again we'll work on the bigger ones.
I'm getting this error: bit.ly’s server DNS address could not be found.
I'll check back later.
DOG POWER
WOW!
(Strange but funny)
I really loved the music <3
Dialogs are fun :)
Good music, setting a good vibe. Sometimes it didn't make so much sense why I would get game over, and sometimes it seemed like I missed an option (by skipping text too much between days), but I was interested enough to keep playing a few rounds. Unfortunately I never got to see the end, though. I was initially determined, but it took a bit too much trial and error, vs making logical decisions. (If it was a logical route to seeing the real ending, my apologies for being silly!)
Anyway, you did well. Congrats on your first (joint) LD!
I found the font rather hard to read, so it was tough to understand what was going on and focus on making the decisions. I did like the use of the dogs; it added an edge of humour that was interesting.
I thought the only in-game track I heard was okay, but if the rest of these tracks you've included in the OST link appear in the game based on different fates, you do have some pretty solid audio to go around. The text seems like the biggest issue I have - both with its aesthetic and the proofreading.
~Random-storykeeper