
Exo-Stranded
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You crash landed on an Exo-Planet. The Distress Beacon is working, but in a few days it will deplete the damaged Reactor Energy. Search the planet for Energy Cristals and kill the alien drones. Assistance will arrive in 5 days. Good Luck.
--------------------------------------------------------------------------------------------------------------------------
Controls:
A/D = Move Left/ Right
W = Jump
SpaceBar = Shoot (Each bullet consumes 1 Energy)
Arrow Up/Down = Aim the gun
J = use the Jetpack (Consumes Energy during time)
L = turn on the light during Darkness (Consumes Enerfy during time)
C = Refill the Backpack Energy consuming 1 Reactor Energy (In spaceship)
V = Consume 5 Energy Cristals to generate 2 Reactor Energy (In Spaceship)
--------------------------------------------------------------------------------------------------------------------------
The Development:
The finale product doesn't match my initial idea, but I'm quite satisfied with what I ended up with.
I worked alone on this game only 19h, realising everything (except music, It's a royalty free track and royalty free sounds from the internet). I merged different Pixel art styles, trying to realize a strange alchemy of different styles, hoping to exagerate the sense of alienation.
In the first version of the game I had to cut down a lot of the map, in fact there are some tunnel structures and ravines cutted out. I also did realise some other enemies, but only the drones made it out in the final version.
Maybe if I gather time I will also implement all the other stuff.
I sleept 14h in 3 days and worked 39h, but nothing stopped me from using every single moment free for this Ludum Dare entry! :D
I hope you'll enjoy my game!
Thanks.
--------------------------------------------------------------------------------------------------------------------------
Controls:
A/D = Move Left/ Right
W = Jump
SpaceBar = Shoot (Each bullet consumes 1 Energy)
Arrow Up/Down = Aim the gun
J = use the Jetpack (Consumes Energy during time)
L = turn on the light during Darkness (Consumes Enerfy during time)
C = Refill the Backpack Energy consuming 1 Reactor Energy (In spaceship)
V = Consume 5 Energy Cristals to generate 2 Reactor Energy (In Spaceship)
--------------------------------------------------------------------------------------------------------------------------
The Development:
The finale product doesn't match my initial idea, but I'm quite satisfied with what I ended up with.
I worked alone on this game only 19h, realising everything (except music, It's a royalty free track and royalty free sounds from the internet). I merged different Pixel art styles, trying to realize a strange alchemy of different styles, hoping to exagerate the sense of alienation.
In the first version of the game I had to cut down a lot of the map, in fact there are some tunnel structures and ravines cutted out. I also did realise some other enemies, but only the drones made it out in the final version.
Maybe if I gather time I will also implement all the other stuff.
I sleept 14h in 3 days and worked 39h, but nothing stopped me from using every single moment free for this Ludum Dare entry! :D
I hope you'll enjoy my game!
Thanks.