Exo-Stranded

Exo-Stranded

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overall: 2.33
fun: 1.50
innovation: 2.00
theme: 2.67
graphics: 3.67
audio: 2.00
mood: 2.50
You crash landed on an Exo-Planet. The Distress Beacon is working, but in a few days it will deplete the damaged Reactor Energy. Search the planet for Energy Cristals and kill the alien drones. Assistance will arrive in 5 days. Good Luck.

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Controls:

A/D = Move Left/ Right
W = Jump
SpaceBar = Shoot (Each bullet consumes 1 Energy)
Arrow Up/Down = Aim the gun
J = use the Jetpack (Consumes Energy during time)
L = turn on the light during Darkness (Consumes Enerfy during time)
C = Refill the Backpack Energy consuming 1 Reactor Energy (In spaceship)
V = Consume 5 Energy Cristals to generate 2 Reactor Energy (In Spaceship)

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The Development:

The finale product doesn't match my initial idea, but I'm quite satisfied with what I ended up with.
I worked alone on this game only 19h, realising everything (except music, It's a royalty free track and royalty free sounds from the internet). I merged different Pixel art styles, trying to realize a strange alchemy of different styles, hoping to exagerate the sense of alienation.
In the first version of the game I had to cut down a lot of the map, in fact there are some tunnel structures and ravines cutted out. I also did realise some other enemies, but only the drones made it out in the final version.
Maybe if I gather time I will also implement all the other stuff.

I sleept 14h in 3 days and worked 39h, but nothing stopped me from using every single moment free for this Ludum Dare entry! :D

I hope you'll enjoy my game!

Thanks.
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