Portal Hotel
This is a little game with procedurally generated level geometry and textures. It can be completed (I hope), so you might want to try.
Music by Winterbound.
Tools used: SabreCSG, Libnoise, ProBuilder, Unity3D, Blender, Paint.NET, Audacity, Visual Studio
For full credits, see in the CREDITS file.
@yezolotko
Music by Winterbound.
Tools used: SabreCSG, Libnoise, ProBuilder, Unity3D, Blender, Paint.NET, Audacity, Visual Studio
For full credits, see in the CREDITS file.
@yezolotko



Comments18
Nicely done tho. The aesthetic reminds me a bit of doom. The sound design is great, you should have add that one to your ratings !
Onto the review, I dug the atmosphere, gave me Silent Hill vibes. The first time I saw the enemies, I got hit in the back, turned around, and made me jump a bit! The music helped fit the mood. Great ending though :P
My main complaints are the randomization of the rooms sometimes had me spawning on top of enemies, or turrets spawning next to the portal, which forced me to take a hit going through it, since it takes a second to go to the next level. Not being able to see your health made the above two complaints worse, since I never knew how far away from death I was. Also, the gun should of had some sort of cool down.
Overall, it didn't quite fit the theme, but was an enjoyable entry nonetheless.
Oh, also, great sound. I'm a sucker for a good ambient soundtrack.
The weapon is a bit weird though. It looks like a gun, but seems to work as a close range weapon. It also clips through objects in the world, which can be fixed by drawing it on a separate camera.
Good work.
Killing the enemies felt a bit awkward though.
Overall a solid entry.