Prof. Hattrick Hatberg and the quest for the One Room

by tiffi
Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★3.28
Innovation★★★★★★★★★★2.89
Theme★★★★★★★★★★2.50
Graphics★★★★★★★★★★3.50
Humor★★★★★★★★★★3.24
Mood★★★★★★★★★★3.22
Coolness★★★★★★★★★★36%
In this Game Prof. H. Hatberg is searching for the One Room with the biggest treasure of all time in int.

I couldn't completly finish the game, there is still a lack of content, a lot of collision bugs AND ... the skeletons... *§$!% them!

Also the light seems kind of strange, I tried something new with hightmaps, but unity doesnt seem to like it. (It's worse in the web version)

Controls:

Movement - wasd/arrow keys

Jump - space

ctrl - Fire

And don't loose his hat ;).

Thanks for playing ;)
Genres: platformer
Tools: Unity

Comments9

Attrition
Attrition12 Dec 2016, 05:16
I had some lighting bugs on the torches, running the webgl build on macOS chrome. Still, really liked how you bumpmapped the rocks, added to the scenery a lot. Good job!
CandyCreep12 Dec 2016, 05:33
Nice lighting! I didn't quite understand what to do when I got tired, but good job nontheless! :)
Doccrazy13 Dec 2016, 21:12
Nice game, love the visuals and the hat mechanics! I didn't see a single skeleton though :(
MrErdalUral
MrErdalUral20 Dec 2016, 13:27
Checkpoints would be nice. Nice game!
60fingers20 Dec 2016, 13:55
I like platformers :-)

I had some minor bugs on the collision/physics and two of the skeletons suddenly disappeared without apparent reason, but in general the mechanics seem to work fine.

The graphics are very nice, I like that combination of lighting with heightmaps and that cartoonish style!

The colors and the flickering lights really set the mood!

I do not really like the trial-and-error style of the level design. For example, to know _that_ there will be some kind of trap at the torches does not really help at all.

Without the hint, I would have run past it without stopping and the anvil would not have hit me.

With the hint, I stopped and approached the torched carefully, which was my death. I think it would be better to make the mechanics of the trap more obvious and make the hint less obvious instead.

The minigun's warming-up animation is too badly visible for my taste. At first, I thought the shooting was not working. Some shaking or some sparks and smoke would help a lot!

The hat-mechanics are nice idea, I think. It reminds me of the good old SNES game "Yoshi's island", where you have to get baby-mario back before he floats off the screen. I certainly like that more than life points.
ISG20 Dec 2016, 14:25
Nice done! I'd like to play with sounds and music
Mr MadCat21 Dec 2016, 14:18
I really liked the hat mechanics.

I was however disappointed that I could not walk through the fog door on the left and face a boss ;)

Other games by @tiffi

Found a bug?
Tell us on Discord