Recoil
Controls:
Left Mouse Button : Fire/Select
Right Mouse Button : Pause
-------------------------------------------------------------------------
Two buttons? Perfect for LD34! Wait... wrong one...
Ehhh what else?... So I changed the main game mechanic from seen in the unfinished version. I had 3 hours left.
I spent way to much time on modeling, funny how I didn't actually use any of them ;( Also spent waay too much time on the Menu XD
I've noticed people asking about if you can win. Sorry but there is none. I had 3 hours and I ran out of time.
Music: By my friend here https://soundcloud.com/qualico
Left Mouse Button : Fire/Select
Right Mouse Button : Pause
-------------------------------------------------------------------------
Two buttons? Perfect for LD34! Wait... wrong one...
Ehhh what else?... So I changed the main game mechanic from seen in the unfinished version. I had 3 hours left.
I spent way to much time on modeling, funny how I didn't actually use any of them ;( Also spent waay too much time on the Menu XD
I've noticed people asking about if you can win. Sorry but there is none. I had 3 hours and I ran out of time.
Music: By my friend here https://soundcloud.com/qualico
Genres: platformer
Tools: Unity
Comments32

Squid13 Dec 2016, 06:12
The movement was very cool.
paradxil13 Dec 2016, 06:24
Very nice game! I really enjoyed it.

Xwilarg13 Dec 2016, 06:32
I really like the particule when you fire.
The game is fun, great job :) !
The game is fun, great job :) !

MCRewind13 Dec 2016, 06:34
Cool game with unique movement, little overboard on the particles but I still like it. Interesting how you could go through such a fundamental gameplay switch between the finished and unfinished mode.

quiv13 Dec 2016, 06:36
It's a good sign when just moving around is exceptionally fun! And the music is really catchy too. Really cool porject you have here!

fafastudio13 Dec 2016, 06:36
So nice mechanic !
It gives idea for new games ! :)
It gives idea for new games ! :)

calzep13 Dec 2016, 06:45
This game is fucking cool! I love moving around by shooting, you should port this to mobile. This is another game that would be really cool if it was had levels and you had to kill all the guys to clear each room.

VersatileBox13 Dec 2016, 07:12
Gosh, this is so great.
I'd love to see this for android
I'd love to see this for android

d3uced13 Dec 2016, 07:16
Really cool movement, it was great fun just navigating the level.

UltraRat13 Dec 2016, 07:28
Oh man, two of the best things, physics and particles!
Also good use of programmer art.
Also good use of programmer art.

Skruffye14 Dec 2016, 04:20
Good job on the game as a whole: it looks good and feels good to play!
Not sure how you're supposed to win (nor lose, for that matter) and I guess my main problem with the game is that it lacks any challenge or replay value.
Not sure how you're supposed to win (nor lose, for that matter) and I guess my main problem with the game is that it lacks any challenge or replay value.

Holofire14 Dec 2016, 06:25
Movement is so fun. Also the particle rain is pretty crazy. Nice work :D
humming14 Dec 2016, 06:36
Great feel
2Bit14 Dec 2016, 06:50
Oh yes, that recoil is nice to move around with. Can I actually win though?

BadPaul3414 Dec 2016, 18:20
Really nice entry, even if there's a lack of feeling of competence, and a main goal (like a score maybe).
Anyway it's really clean and well done, really great job.
Anyway it's really clean and well done, really great job.

trenchgames15 Dec 2016, 00:27
Cool concept and well executed. I really enjoyed the menu transitions too.

Hempuli15 Dec 2016, 21:27
Very nice music and particle effects! I had some trouble figuring out what exactly damages me, but moving around using the weapon's recoil was good fun!

tweedle16 Dec 2016, 04:30
red squares are op :) haha -Tweedle

impbox16 Dec 2016, 04:33
I like the jumping/shoot mechanic, feels a lot like Downwell. You need some way to represent your ammo remaining. Keep working on it.

ursagames16 Dec 2016, 08:08
Gorgeous menu! The movement felt really good. I've seen a few games use the recoil mechanic, No Time to Explain comes to mind, but your implementation was spot on for tight controls.

Splendidus16 Dec 2016, 08:10
Interesting control, beautiful effects. Good job.
Bumblepie16 Dec 2016, 08:24
I like the core mechanic behind the game, I've seen it done a few times, but it is always a fun experience. I found that the particles got in the way of the readability of the game: it was difficult to tell whether you hit an enemy regardless due to you flying in the opposite direction, and the massive amount of particles didn't help that at all. Also, when I died, I couldn't restart for some reason.
afinkyu_Pheaky16 Dec 2016, 18:05
That mechanic was pretty cool. I bet it'd be really fun if the game was a little more fleshed out. I liked the audio track as well.
kamranwali16 Dec 2016, 18:10
I never thought a two button game would be so much fun. The game concept is very creative. I had so much fun playing this. The audio was nice too. You should finish making this game. Overall a nice game to play. Keep it up!

eddynardo16 Dec 2016, 19:01
the recoil mechanic was great and really fun to play with it, the audio PERFECT , the only problem I had was with the collider hitboxes, sometimes it felt like i should have hit the enemy, but i didn't, BUT WHO CARES, ALL THE BOXES ARE DEAD NOW :p
Good job :)
Good job :)

Split8216 Dec 2016, 22:03
The idea is good. I remember playing similar games and it could be a lot of fun. Shame you didn't have enough time to finish it.

Gamepopper17 Dec 2016, 19:28
Neat mechanic. Works really well. Shame there isn't much of a goal.

velvetlobster18 Dec 2016, 23:49
I got really surprised when I got the mechanics, this is really fun to play. Would be an awesome mobile game.

MrTroy28 Dec 2016, 17:31
I enjoyed the movement from shooting, had no idea what to do after first (Because I didn't read) and spent a good amount of time sitting in the corner shooting up left. Once I figured out the movement I couldn't figure out what to do next... so I flew around shooting everything that moved... or stood there too long... It was a lot of fun.
I tried toying around with the second hidden/unfinished prototype but I didn't know what to do after I switched the lever... so I went back to the other game and flew around shooting more.
I tried toying around with the second hidden/unfinished prototype but I didn't know what to do after I switched the lever... so I went back to the other game and flew around shooting more.
mao1 Jan 2017, 18:46
The music was really cool. Took me a moment to figure out the controls, but I got the hang of it.

Jupiter_Hadley8 Jan 2017, 20:38
Very good start! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/sgVfFX3jjXQ


I've never seen such game mechanic before, very cool and innovative, well done!