Roach Escape

Roach Escape

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 1.00
fun: 3.54
graphics: 2.69
humor: 2.43
innovation: 2.76
mood: 2.82
overall: 3.27
theme: 2.77
YOUR GOAL:
===========================
Help Roachie (sh*tty name I just made up as I'm writing) reach the flashing goal and escape the room. It broke an antenna, so its sense of direction is a bit off: when it finds a wall, it simply turns right, being an easy prey for missing tiles, infinite loops of wall-bumping and the ghosts of enemies that didn't make it into the game in time.

To assist it you need to place special tiles on the floor. Roachie will follow whatever direction is stated on them.

Watch out for gaps!

CONTROLS
===========
The game is controlled with the mouse.

While you're in editing mode, click on a tool to select/deselect it, and click on the board to place tiles.
Click on an already placed special tile to return it to your hand.

Once you're satisfied with the layout, click "Go!" and watch Roachie move. If it gets stuck you'll have to go back to editing mode manually. Unfortunately, I didn't have time to add any kind of limit (a countdown, some energy,...).

Please don't hesitate to leave any feedback! I'm aware that the game is quite incomplete and I already have a massive list of features for a potential post-compo version, but any constructive criticism is appreciated.

DEV TOOLS
==========
* Flash Develop + Haxeflixel
* Photoshop.
* Jfxr/Audacity for whatever audio you get to hear.
* Tiled for level editing.

Postmortem coming soon...

EDITS:
13/12/2016 - Since several people have reported issues getting the hang of the game at the beginning, I've added link to a gameplay video showing how to fail and beat the first level. I hope that helps until I can fix that on a post-compo version.
16/01/2017 - Replaced link to the original compo version and a new post-compo.
Found a bug?
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