Rocambolli

by eri0o
Overall★★★★★★★★★★3.53
Fun★★★★★★★★★★3.26
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.26
Graphics★★★★★★★★★★3.74
Audio★★★★★★★★★★3.24
Mood★★★★★★★★★★3.06
Coolness★★★★★★★★★★39%
Some people are reporting the game as not working. Please try the Github URL below:

https://ericoporto.github.io/rocambolli/

I prefer Xbox360 Gamepad. The game was working when I submitted to Itch.io but now appears to not always work - and I have no idea why. I am unsure if I can resubmit the game. The embedded version here doesn't play sound! (and again, I have no idea why). As a plan B I switched the embedded version here from the original itch.io URL to the github URL. The github URL has some bugfixes. I am away from keyboard right now.

The original embedded link was: https://itch.io/embed-upload/338788?color=70327b

Rocambolli is a 2D platformer where you must jump until you reach the end.

You can use WASD keys or Arrow Keys (you can also use both, some people played easily jumping with W and walkin with arrows) or Xbox360 gamepad. I tested on Firefox and Google Chrome.

This game only works in a computer, since it rely on Keyboard or Joystick as input!

---

Edit2:

Also on questions:

What tools? Mainly Gedit (notepad-like for Ubuntu) and Aseprite (draws pixels).

Engine? No engine, just Javascript.

Why? The first hours I had no computer, only paper and pencil and I can code JS in my sleep (it's not pretty though)

How does it works? 4 canvas: background, level, purple-dude and coin count.
It sets start conditions and starts to loop, on each loop, purple-dude y position get's +1 pixel, unless there is a colision or he is jumping.
Colision is detected when pixels below or on the sides of purple-dude have are not transparent (alpha 0).
The loop also checks the color of the pixels you collide: red you die, fuchsia +1 rocambolli count, yellow +1 coin, blue next level, teal endgame.
The loop also draws things when needed, except the purple-dude, which I draw 60 times in a second.
Genres: platformer

Comments21

siryakko
siryakko11 Dec 2016, 17:10
Doesn't seem to work. Stuck on the title screen
eri0o
eri0oauthor11 Dec 2016, 19:40
What computer? There is no real title screen, once the game loads, you click to give focus to the iframe and can start playing with keyboard or gamepad.
impbox
impbox11 Dec 2016, 20:20
works for me in browser, i like the art and the way the levels are displayed in the background and the back and forth mechanic. but the platforming isn't fun unfortunately. the jump doesn't feel right.
Hvedrung11 Dec 2016, 20:39
I like the Meat Boy-like style and how the levels show in the background, but not how you have to restart from the beginning when you die. Not sure it fits the One Room theme but whatevs.
Serious Table12 Dec 2016, 04:34
Absolutely punishing! I ended up having to give up after a while just because of how much time I was spending dying in the same spot (100% player skill involved, though), but enjoyed the experience. It eventually got hilarious just holding down the up button and seeing where I ended up.

The hero with his arms flailing as he falls was great, and I loved moving into the background of the room for the next part of the puzzle. Well done!
slimabob
slimabob12 Dec 2016, 11:54
Excellent art style! I get a very Super-Meat-Boy-esque vibe from the main character. The challenge of having to restart from the very beginning reminds me of old flash games that would send you back to the very beginning if you messed up (And that's a good thing :P).
Tauka
Tauka12 Dec 2016, 11:56
Also doesn't work for me, stuck on title screen. MacOS Sierra 10.12
Exspirz12 Dec 2016, 12:01
Very fun, I like the background
Moritz
Moritz12 Dec 2016, 12:16
Love the depth of field in the cave. I was amazed when I first saw the gif of the gameplay.

Layer one is pretty hard already, talking about pixel precision jumps.

Loving the overall feel and aesthetics, and the music is a really mellow tune that works great as a background to the game. :)

Thanks for the "Click to Focus" tutorial hint, very considerate!
abezuska
abezuska12 Dec 2016, 18:39
Hey great entry, I loved the simple flat pixel look, and I am impressed with the pixel perfect collisions, what engine did you use? adding space for jump would be nice - personal preference. I am going to try this again when I have a controller handy. the level progression is well designed, and the visual of receding back into the cavern is pleasing and works well with the theme.
Yamzho12 Dec 2016, 21:20
Cool hard game... May be a bit too hard for me and my uncontrollable fingers. Would be nice to play it with a gamepad ! :)
barning
barning12 Dec 2016, 21:29
Stuck on the title :(
Josho
Josho12 Dec 2016, 21:33
I like the idea of the game, and the game itself is fun, but the game didn't really seem to fit the theme for me. Also, the hitbox for the player felt a little smaller at points than it should have. I really dig the simple audio track you have playing it really fits the style!
tinyworlds
tinyworlds12 Dec 2016, 21:42
Too hard for me lol.
Nice autotracker music. Game feels smooth, the character has surprisingly much uniqueness/character to it.
OldPeculier
OldPeculier12 Dec 2016, 21:50
This game feels one inch from being really exceptional. As a platformer, though, the collision is wonky and I feel like I keep falling through the floor or getting hung on things.
rogual
rogual12 Dec 2016, 22:35
Didn't work in Safari for me, had to get Chrome out, but then it worked fine!

Nice take on the theme with the levels being visible in the background. It felt like a lot of effort went into this entry, and I enjoyed it. One thing I would suggest is that it doesn't need to be THAT difficult. One hit and you go all the way back to the beginning! Sort of discouraging. It has a good feel to it though, and it doesn't feel unfair when you die.

The music is very nice too. Solid entry.
Starlight glimmer is best poney
The mechanics feel very unique. It's amazing how you could give a breather of fresh air to the old and simple concept of a 'get from point A to point B' platformer. I enjoyed every inch of this gaem. Graphics are good (and I like how each hostility is red).

In overall it's very challenging; it took me ten minutes to complete. In the last runs I blazed through the first levels holding jump and ignoring the yellow dots. This gaem is unforgiving, but it is a good thing.

Like the others, I also felt that collision wasn't working perfectly.
Xinelu13 Dec 2016, 00:14
The control and collision is kind buggy, but overall is a solid game, Good Job!! (:
WarmLemon
WarmLemon14 Dec 2016, 08:16
So hard.. Why if you die you go back to the beginning......
giordanno92
giordanno9215 Dec 2016, 22:39
Really cool concept to be able to see the entire game while we're playing one level. Although it is a basic platformer, it could have some core elements improved. I played the updated version and saw that you fixed a few things, but increasing the player's hitbox and making the gravity more floaty alone would perhaps turn it into a better game. The level design is good, it could be better. A checkpoint system where you could pick it up and risk yourself to save the progress would be an interesting idea, but seeing how short the game is, I can see where you were heading. Also, good showcase of your JS engine! I'm hoping to use it soon! Thanks for the support and ideas on my game as well. Good Luck!
Alexbrainbox17 Dec 2016, 14:03
For the life of me I cannot figure out how to start the game.

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