Rocambolli

Rocambolli

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.24
coolness: 0.39
fun: 3.26
graphics: 3.74
innovation: 3.00
mood: 3.06
overall: 3.53
theme: 3.26
Some people are reporting the game as not working. Please try the Github URL below:

https://ericoporto.github.io/rocambolli/

I prefer Xbox360 Gamepad. The game was working when I submitted to Itch.io but now appears to not always work - and I have no idea why. I am unsure if I can resubmit the game. The embedded version here doesn't play sound! (and again, I have no idea why). As a plan B I switched the embedded version here from the original itch.io URL to the github URL. The github URL has some bugfixes. I am away from keyboard right now.

The original embedded link was: https://itch.io/embed-upload/338788?color=70327b

Rocambolli is a 2D platformer where you must jump until you reach the end.

You can use WASD keys or Arrow Keys (you can also use both, some people played easily jumping with W and walkin with arrows) or Xbox360 gamepad. I tested on Firefox and Google Chrome.

This game only works in a computer, since it rely on Keyboard or Joystick as input!

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Edit2:

Also on questions:

What tools? Mainly Gedit (notepad-like for Ubuntu) and Aseprite (draws pixels).

Engine? No engine, just Javascript.

Why? The first hours I had no computer, only paper and pencil and I can code JS in my sleep (it's not pretty though)

How does it works? 4 canvas: background, level, purple-dude and coin count.
It sets start conditions and starts to loop, on each loop, purple-dude y position get's +1 pixel, unless there is a colision or he is jumping.
Colision is detected when pixels below or on the sides of purple-dude have are not transparent (alpha 0).
The loop also checks the color of the pixels you collide: red you die, fuchsia +1 rocambolli count, yellow +1 coin, blue next level, teal endgame.
The loop also draws things when needed, except the purple-dude, which I draw 60 times in a second.
Found a bug?
Tell us on Discord