
Rocambolli
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Some people are reporting the game as not working. Please try the Github URL below:
https://ericoporto.github.io/rocambolli/
I prefer Xbox360 Gamepad. The game was working when I submitted to Itch.io but now appears to not always work - and I have no idea why. I am unsure if I can resubmit the game. The embedded version here doesn't play sound! (and again, I have no idea why). As a plan B I switched the embedded version here from the original itch.io URL to the github URL. The github URL has some bugfixes. I am away from keyboard right now.
The original embedded link was: https://itch.io/embed-upload/338788?color=70327b
Rocambolli is a 2D platformer where you must jump until you reach the end.
You can use WASD keys or Arrow Keys (you can also use both, some people played easily jumping with W and walkin with arrows) or Xbox360 gamepad. I tested on Firefox and Google Chrome.
This game only works in a computer, since it rely on Keyboard or Joystick as input!
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Edit2:
Also on questions:
What tools? Mainly Gedit (notepad-like for Ubuntu) and Aseprite (draws pixels).
Engine? No engine, just Javascript.
Why? The first hours I had no computer, only paper and pencil and I can code JS in my sleep (it's not pretty though)
How does it works? 4 canvas: background, level, purple-dude and coin count.
It sets start conditions and starts to loop, on each loop, purple-dude y position get's +1 pixel, unless there is a colision or he is jumping.
Colision is detected when pixels below or on the sides of purple-dude have are not transparent (alpha 0).
The loop also checks the color of the pixels you collide: red you die, fuchsia +1 rocambolli count, yellow +1 coin, blue next level, teal endgame.
The loop also draws things when needed, except the purple-dude, which I draw 60 times in a second.
https://ericoporto.github.io/rocambolli/
I prefer Xbox360 Gamepad. The game was working when I submitted to Itch.io but now appears to not always work - and I have no idea why. I am unsure if I can resubmit the game. The embedded version here doesn't play sound! (and again, I have no idea why). As a plan B I switched the embedded version here from the original itch.io URL to the github URL. The github URL has some bugfixes. I am away from keyboard right now.
The original embedded link was: https://itch.io/embed-upload/338788?color=70327b
Rocambolli is a 2D platformer where you must jump until you reach the end.
You can use WASD keys or Arrow Keys (you can also use both, some people played easily jumping with W and walkin with arrows) or Xbox360 gamepad. I tested on Firefox and Google Chrome.
This game only works in a computer, since it rely on Keyboard or Joystick as input!
---
Edit2:
Also on questions:
What tools? Mainly Gedit (notepad-like for Ubuntu) and Aseprite (draws pixels).
Engine? No engine, just Javascript.
Why? The first hours I had no computer, only paper and pencil and I can code JS in my sleep (it's not pretty though)
How does it works? 4 canvas: background, level, purple-dude and coin count.
It sets start conditions and starts to loop, on each loop, purple-dude y position get's +1 pixel, unless there is a colision or he is jumping.
Colision is detected when pixels below or on the sides of purple-dude have are not transparent (alpha 0).
The loop also checks the color of the pixels you collide: red you die, fuchsia +1 rocambolli count, yellow +1 coin, blue next level, teal endgame.
The loop also draws things when needed, except the purple-dude, which I draw 60 times in a second.