Ludum Dare #37compo
Rocambolli
Some people are reporting the game as not working. Please try the Github URL below:
https://ericoporto.github.io/rocambolli/
I prefer Xbox360 Gamepad. The game was working when I submitted to Itch.io but now appears to not always work - and I have no idea why. I am unsure if I can resubmit the game. The embedded version here doesn't play sound! (and again, I have no idea why). As a plan B I switched the embedded version here from the original itch.io URL to the github URL. The github URL has some bugfixes. I am away from keyboard right now.
The original embedded link was: https://itch.io/embed-upload/338788?color=70327b
Rocambolli is a 2D platformer where you must jump until you reach the end.
You can use WASD keys or Arrow Keys (you can also use both, some people played easily jumping with W and walkin with arrows) or Xbox360 gamepad. I tested on Firefox and Google Chrome.
This game only works in a computer, since it rely on Keyboard or Joystick as input!
---
Edit2:
Also on questions:
What tools? Mainly Gedit (notepad-like for Ubuntu) and Aseprite (draws pixels).
Engine? No engine, just Javascript.
Why? The first hours I had no computer, only paper and pencil and I can code JS in my sleep (it's not pretty though)
How does it works? 4 canvas: background, level, purple-dude and coin count.
It sets start conditions and starts to loop, on each loop, purple-dude y position get's +1 pixel, unless there is a colision or he is jumping.
Colision is detected when pixels below or on the sides of purple-dude have are not transparent (alpha 0).
The loop also checks the color of the pixels you collide: red you die, fuchsia +1 rocambolli count, yellow +1 coin, blue next level, teal endgame.
The loop also draws things when needed, except the purple-dude, which I draw 60 times in a second.
https://ericoporto.github.io/rocambolli/
I prefer Xbox360 Gamepad. The game was working when I submitted to Itch.io but now appears to not always work - and I have no idea why. I am unsure if I can resubmit the game. The embedded version here doesn't play sound! (and again, I have no idea why). As a plan B I switched the embedded version here from the original itch.io URL to the github URL. The github URL has some bugfixes. I am away from keyboard right now.
The original embedded link was: https://itch.io/embed-upload/338788?color=70327b
Rocambolli is a 2D platformer where you must jump until you reach the end.
You can use WASD keys or Arrow Keys (you can also use both, some people played easily jumping with W and walkin with arrows) or Xbox360 gamepad. I tested on Firefox and Google Chrome.
This game only works in a computer, since it rely on Keyboard or Joystick as input!
---
Edit2:
Also on questions:
What tools? Mainly Gedit (notepad-like for Ubuntu) and Aseprite (draws pixels).
Engine? No engine, just Javascript.
Why? The first hours I had no computer, only paper and pencil and I can code JS in my sleep (it's not pretty though)
How does it works? 4 canvas: background, level, purple-dude and coin count.
It sets start conditions and starts to loop, on each loop, purple-dude y position get's +1 pixel, unless there is a colision or he is jumping.
Colision is detected when pixels below or on the sides of purple-dude have are not transparent (alpha 0).
The loop also checks the color of the pixels you collide: red you die, fuchsia +1 rocambolli count, yellow +1 coin, blue next level, teal endgame.
The loop also draws things when needed, except the purple-dude, which I draw 60 times in a second.
Genres: platformer

Comments21
The hero with his arms flailing as he falls was great, and I loved moving into the background of the room for the next part of the puzzle. Well done!
Layer one is pretty hard already, talking about pixel precision jumps.
Loving the overall feel and aesthetics, and the music is a really mellow tune that works great as a background to the game. :)
Thanks for the "Click to Focus" tutorial hint, very considerate!
Nice autotracker music. Game feels smooth, the character has surprisingly much uniqueness/character to it.
Nice take on the theme with the levels being visible in the background. It felt like a lot of effort went into this entry, and I enjoyed it. One thing I would suggest is that it doesn't need to be THAT difficult. One hit and you go all the way back to the beginning! Sort of discouraging. It has a good feel to it though, and it doesn't feel unfair when you die.
The music is very nice too. Solid entry.
In overall it's very challenging; it took me ten minutes to complete. In the last runs I blazed through the first levels holding jump and ignoring the yellow dots. This gaem is unforgiving, but it is a good thing.
Like the others, I also felt that collision wasn't working perfectly.