Ludum Dare #37compo
Room 007
Room 007 has accepted a new mission.
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Goal: Get rid of the bomb.
Controls: Mouse click to interact with the furniture.
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Goal: Get rid of the bomb.
Controls: Mouse click to interact with the furniture.
Genres: puzzle



Comments99
画面还是一如既往的给力。
如果能有一些线索提示游戏的进度就好了(关卡号或百分比之类的),可以当作解决问题的奖励,促进大家坚持到结尾。
另外这个可爱的画风和主题稍微有点不搭。
再感叹下这个时限的设计真的是不错,即使是简单的puzzle,最后一关还是重试了好几次。。。
Nice job!
With only few (but great) interaction the game stay varied and challenging.
This is really a great entry
It seems to have multiple solution for one level?
It could be better if there were more time to do the level designing. A really nice game.
I like it.
I can't claim these to have been feasible in the time-frame, but here are some additions I feel could make this idea potentially better:
- It'd be neat if some of the actions the player could make were a bit more environmental, namely being able to click on a weapon on the wall that slips away in order for it to fire? They could not even play into the solutions, but little additional things the player could click on that would have an effect would be neat, rather than just having the few basic options available.
- A few times I wasn't quite sure if my attempted solution would be quick enough to dispose of a bomb, and there's no real indication how close a bomb is to exploding until it's already happened. Maybe a timer, or just a super obvious color change over time?
- As much as I loved the puzzle idea, it would be neat if the cliche black bombs weren't the only thing needed to be disposed of. Like, if there were sticks of dynamite that moved in a different way that would require more precision, or a clock & bomb that doesn't move, and has to be flung away somehow.
Again, I'm not saying any of those ideas would have been feasible, only that they (in my opinion) could have been neat additions on top a surprisingly fun game.
If you wanna play my game Humanity Walks Into a Bar, it's here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565
Maby you will show what's the number of puzzle during the game and when the bombe explose.
非常完整且体验很赞的小游戏。
真的能在炸弹爆炸前感到紧张感,很欢乐~
不是那种非常纯粹的解谜,而是物理的技巧+解谜的混合产物。
——以此衍生出的多解非常的有意思!
机制也足够成熟,完成度很不错。
支持高鸣大大!
——叶默哲 & art9
蜡烛人一役高老师关卡设计又有了大幅提升,辅助线与 retry 都是看似无意的点睛之笔。
另外很爱 lowpoly
Room 007 is a great name as well.
My only complaintis that the solutions (except one) include only one or two object(s), and so never become harder. But that is a remark for you if you want to continue to work on this game...
I really enjoy one idea being iterated over and improved within the same constraints.
Of course that means it might feel repetitive sometimes, and the fact that I couldn't tell my progress didn't help but these things are easily addressable.
And the whistle was a nice touch!
机关设计得挺巧妙的,简单几个机关就能做出这么多关卡。
不过玩到中期的时候觉得有点重复,有点多就是了
It could easily become a commercial game, especially on mobile imo. Well done!
Great game, congratulations.
And the wistling behind is great!
Well done!
难度循序渐进,进一步发展的话,是不是可以同时掉两颗炸弹之类,更加手忙脚乱一点233(个人想法)
For all the great ideas and the awesome visuals I wish the gameplay itself offered a few more surprises toward the end but over all it's a very good entry.
Also good graphics !!!
Musics were pretty funny XD
Perfect compo submission!
Great entry!
- randomhuman
With a few more levels and variations I'm sure this could be very nice as a mobile game. ;)
the execution is fantastic
perfect for the theme
solved it all,
it would be a really neat game if you could add some more rooms/obstacles, maybe more than just one bomb :)
The whistle sound is a bit too much lo-fi for me and goes against the cleaniness of the rest but apart from that, a super entry!