Ludum Dare #37compo
Room Builder
Build weapons, repair walls and fight cat monsters! All in one room! A fast paced, action, shooting game where you have to choose how to spend your Build Power and resources to avoid being killed by the evil cat monsters.
Music was generated procedurally with abundant-music.com (not as easy as it sounds!)
====================CONTROLS====================
OPEN CRATES WITH E after buying the turrets. Once in the shop menu you can switch between actual shop and turrets menu with W and S. Everything else is tought in-game.
====================TIPS====================
Save all your BP and start building turreties as soon as posible. The enemies are exponential so you'll need to start with a good amount of turrets. If you do this and buy powerups wisely you'll see all the depth the game has.
I'd change the design and tweak a couple variables so I wouldn't have to explain this but I can't update the game now that the compo has finished.
THANKS FOR PLAYING!
Music was generated procedurally with abundant-music.com (not as easy as it sounds!)
====================CONTROLS====================
OPEN CRATES WITH E after buying the turrets. Once in the shop menu you can switch between actual shop and turrets menu with W and S. Everything else is tought in-game.
====================TIPS====================
Save all your BP and start building turreties as soon as posible. The enemies are exponential so you'll need to start with a good amount of turrets. If you do this and buy powerups wisely you'll see all the depth the game has.
I'd change the design and tweak a couple variables so I wouldn't have to explain this but I can't update the game now that the compo has finished.
THANKS FOR PLAYING!
Comments30
Movement and gameplay is smooth and pretty furious (I think the enemies are a bit tough)
Maybe a bit easy to spam the room with basic turrets that make the game quite endless (and a bit noisy, ahah) :D
But I really did enjoy it !
The graphics are very good. The music does its job in making me feel under siege and anxious, and the sound effects are decent enough where present. It just feels like it's missing sounds for some actions.
A rebalance and fix of the turrets would definitely get me playing this again.
in this short time.
Took me too long to gather some coins for improvement.
Strategic rewards should be easier to access before you are overwhelmed by monsters.
The music is nicely composed, but the sacral touch is not my taste.
With an improved balancing this game concept is very innovative.
The difficulty curve is a bit weird, it took quite a few attemps to get to the first turret. But then it's really great and come back harder after a while (so the difficulty curve is : hard as f => really easy => hard) ! The values for buying more BP and Health are a bit misleading (it cost 30g while it's marked as 50g & 75g)
But overall, I really love your game and spent more time playing than any other game so far, just because it was so much fun.
Congratulations on the entry !
Otherwise, fun & addictive!
Difficulty ramps up a little to quick compared to "build power". Enemy chase AI makes building the turrets nearly impossible due to the time it takes to stand still and build the turret.
After you show the player how to repair the wall, you might consider letting them build a few walls for free or super cheap as that is the intuitive direction you've given the player. It took me a few damaging experiments to realize that I wasn't able to build for some reason I only found out later.
Other than that, really good job on this.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
Visuals look pretty nice and the music is fitting too! :D
You said we "used someone elses art without credit" and asked us to read the rules, however, according to the rules:
"You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game."
The majority of the art we used we purchased from the unity store, hence granting us legal right to use. The rest was either created by ourselves or used from opengameart, in which the user specified we did not need to credit the source.
We appreciate you taking the time to play our game but in the future please read the rules before making unnecessary accusations.
Good work on your game!