Ludum Dare #37compo
Room is a Relative Term
This game has rooms. But are there many rooms or is there only one?
Are they the same room to everyone? Does everyone have to agree that a room is a room for it to be a room?
This is my first PuzzleScript game, but also my first puzzle game full stop. Expect less "puzzle" and more "sequence of events."
Edit: Fixed game being unwinnable and game being too easily winnable
Are they the same room to everyone? Does everyone have to agree that a room is a room for it to be a room?
This is my first PuzzleScript game, but also my first puzzle game full stop. Expect less "puzzle" and more "sequence of events."
Edit: Fixed game being unwinnable and game being too easily winnable



Comments12
Maybe giving color only to the important elements and greyscaling the rest?
But it's a good idea, with a better graphics it would be a great entry !
Some changes to the colour scheme might be helpful, and it wasn't immediately obvious that X colour blocks X person. Good use of sound effects.
But the concept are good.
The postcomp version is a lot less visually confusing I think, although I know it's difficult to get so much information into such tiny 5x5 tiles. I think making the floor grey made a world of difference though, as some colours (especially red) contrasted really strongly with the green floor. The multiple-colour tiles are much better in the post-comp version too - adding black in the negative space makes things much clearer.
I'm not actually sure what I'd improve on from the post-comp version. Without the theme limitation, my only real suggestion would be more levels I guess, possibly some easier ones beforehand to ease the player in.
Great puzzle game entry!
I think the only suggestion I could give is perhaps trying to make the game screen biggger to be able to make the tiles a bit larger? Even with the gray background, it's a bit difficult to discern which colour is which...
I've included it in a video with further comments here, which should be up very shortly here. https://youtu.be/Afy4WAZrS2s
It was tough, but fun. I think perhaps the difficulty could've been eased up a little bit (less switches? more clarity on which switches do what?) but this level would be good as one of the final ones in a string of levels.
Bearing in mind the limitations of PuzzleScript it's a pretty decent game, but as the post-compo game shows, there's plenty to be improved upon compared to the entry. Good job nonetheless!