Room of Chaos and Creation

Overall★★★★★★★★★★3.12
Fun★★★★★★★★★★2.59
Innovation★★★★★★★★★★3.28
Theme★★★★★★★★★★3.86
Graphics★★★★★★★★★★3.65
Audio★★★★★★★★★★2.74
Humor★★★★★★★★★★2.19
Mood★★★★★★★★★★3.27
Coolness★★★★★★★★★★100%
Maybe there's nothing special in this room or maybe not...

A interdimensionnal maze in only one room. Find the exhibition and the finished statue... and maybe others secrets.

Information :
You can just move, there is no "use" button.
Explore and watch to find secrets.

PS :
Sorry, the first version has some glitches... no sound played, some trigger don't work and it's very slow.

Created by Five Cyclops with Unreal Engine 4

Comments35

BUNN1E513 Dec 2016, 07:01
Pretty confusing, I really had no sense of what would trigger what, also I would implement some way of turning down the graphical quality, because I got a solid 15 fps. Not everyone is going to be running a beast.
fivecyclops
fivecyclopsauthor13 Dec 2016, 16:05
Perfs bug fixed.
You are right, it's really need some optimisation.
Update was uploaded.
Gord10
Gord1013 Dec 2016, 18:28
I liked the idea of spawning objects. But even the optimized version of the game worked bad in my computer (which can run many other games with high FPS).
raconteurnick
raconteurnick14 Dec 2016, 13:24
Great graphics from what I can see! Like other reviewers mentioned, I'm getting some pretty heavy performance hits - I'm not on a gaming machine but it's still enough to slow down the experience for me. Really impressive setup for such a short jam, though!
nikitapash14 Dec 2016, 13:35
Great graphics, reminds me of SUPERhot and Firewatch
unit684
unit68414 Dec 2016, 13:45
Confusing game, as others have said. The models are quite nice and I like the minimalist graphical style. I also like the idea of figuring things out but maybe highlight objects to show you can interact with them or play a sound when things happen just for a bit of feedback.

Some idea of what the controls are would help too. I was spamming keys trying to figure out if I was using the wrong key or the item wasn't interactible. The performance wasn't terrible but my PC is pretty good and I noticed a few little graphical glitches (lighting related?).
kd7uiy
kd7uiy14 Dec 2016, 15:05
It's really confusing which link is the pre and which post ludum dare. You might consider naming them a bit clearer.
NumNumDude
NumNumDude14 Dec 2016, 15:38
The engine is so slowwwwwww.
Pepejson14 Dec 2016, 16:37
Very intresting game. Reminds me Antichamber :D Good lookin graphics
Vadim Ivshin14 Dec 2016, 19:15
Nice graphics, but game is very slow. Actually I don't know why, I guess polycount is quite low. Have you baked the lighting?
liquidmedia15 Dec 2016, 03:42
Nice game thanks for the fun updated version.
JK5000
JK500015 Dec 2016, 10:42
Very interesting game.
Devastus
Devastus15 Dec 2016, 12:41
Played the post-jam version. It was a pretty fun little exploration game, although I kinda was stumped at the fact that I had no way of knowing whether I got to "the end" or not, which may or may not be what you intended in the first place. Fitting graphics, good job!
kamranwali15 Dec 2016, 19:05
The game is nice. I like the concept of the game. Exposing new content after looking somewhere which is nice. I got to a point where there is a huge square black thing after which I wasn't sure what to do. A little hint as to what's is going on there would have helped with the story. Keep it up!
afinkyu_Pheaky16 Dec 2016, 06:09
Not sure If I saw all the content. Is there a sort of conclusion or ending to let you know? I do enjoy games like these, and this one wasn't half bad.
fivecyclops
fivecyclopsauthor16 Dec 2016, 12:40
There is not really ending, but 3 versions of the room can be a sort of conclusion : The finished statue, the exhibition and the crazy end of world room...
LoHii16 Dec 2016, 14:53
I have mixed feelings about this one. The atmosphere is nice, and the game looks quite good, although there really isn't a special artstyle to distuingish it from other Unreal submissions.

The music fit, but I would've wished for more little simple sounds: footsteps and maybe some eerie sound for the room transforms.

I found myself intrigued about what the story was gonna be. The actual gameplay and the way you went about weren't so hot on the other hand. The walkspeed was a little sluggish, especially compared to the turnrate of the camera, some of the look triggers were surprisingly strict, and my biggest peeve was that you could sort of go back to an earlier state. With a game like this, I really would've wished for a truly linear experience.
pfirsich16 Dec 2016, 20:28
A shame that the jam version is a little buggy (no sounds for me). I don't even want to say what this game reminded me of to not spoil anyone yet to play it, but it's really nice! Could have been super nice, if you managed your time to fix some bugs before the deadline :D
Logicon17 Dec 2016, 02:23
Game was really pretty, and had a cool concept, well done.
mooncalf17 Dec 2016, 02:31
Heh, fun figuring my way out around the room. If anything maybe the hints could be a bit less cryptic. I looked at things that I felt should have triggered, but didn't - in fact sometimes reset the process. But as is, I was pleasantly surprised to not be eaten by Slenderman, rather to find myself surrounded by works in progress.
eruiz0017 Dec 2016, 12:44
Too much engine for a compo game I think, but well done anyways.
RockhopperGames
RockhopperGames17 Dec 2016, 17:39
Excellent little experience. I did find myself wondering how much of it I'd seen and whether the diagrams and notes scattered around the place actually led anywhere or not, but I found it superb none the less.

The dead ends I found were in the Dimension room, the room with the freshly carved obelisk, the blank canvases, and the gallery with the obelisk and statuette. From there there only seemed to be ways back, but if there are actually ways forward, I'd be interested in giving it another try.

A wonderfully atmospheric showing!
Kuality Games17 Dec 2016, 19:18
Very interesting game, played it to discover what was changing in the room.
8Bit18 Dec 2016, 06:47
Great game, hope to see more of it developed!
PlugRobots18 Dec 2016, 12:12
Very very laggy on my old PC. Have about 5 FPS.
Big Cow
Big Cow18 Dec 2016, 12:18
The way the room changes when you aren't looking is creepy it really added to the mood. Love the idea! Cheers -RS
Olowynd
Olowynd19 Dec 2016, 15:51
Hello, this comment may content spoilers and it's more notes than a constructed review but let's go:

> The modelisation is really good for a Ludum Dare and the lighting was really nice (it seems frequent for games made on Unreal Engine, but I notice nonetheless).
> Also, cool little camera movement.
> For the beginning especially (but a little too during the whole game, notably during the tentacles room or the dark room), I got difficulty to active the trigger for make the room progress, I don't really know how it's managed. I think the game need either to facilitate the progression to the next state or (better but longer to implement) has some interactions to keep the player busy and interested and getting him more in the mood in the waiting for the next state to appear.
> The ambients sounds bring really a lot.
> Love the atmosphere, the beginning was very calm but I got a great fear with the black rock screamer, and the next events get me in a totally different attitude in comparison with the start of the game, that was cool.
> Got stuck in the dark room for a really long time.
> After getting out of this room, i was stuck in a loop of rooms and I don't found the exit, that was a little unsatisfying cause I wasn't able to got a end.

So I think it lack of interactions and dialogs/text lines, some feedbacks (foostep sounds, visual clue for the triggers,...) and especially: easier triggers to activate.
Good job tho, I appreciate the ambient, music and graphics.
bigpan19 Dec 2016, 23:04
I think you did a great job in the assets, great graphics, but maybe this is what is causing the performance issues(23 - 30fps here). Still, good job on completing the game.
Palarus23 Dec 2016, 22:39
Kind of hard for me.... Great graphics but no idea how to pass the level without being hit, also if I get near to a side the most probable think is that you get killed. Keep going!
Doomdad25 Dec 2016, 07:09
Fun experience. Very vague and cryptic in a good way! Sounds would've added alot!
Minato4th25 Dec 2016, 20:18
Idea looks fresj, new and mestirious. Here is no any goal the implementation of which leads to win. And its great, sometimes this ii work better way)

I tried Post Jam version, becouse thing that in many cases you have good Idea but you just havent time to realize it.
Geckoo1337
Geckoo133726 Dec 2016, 13:08
Weird experience which I liked - confusing, but well done. There is here a certain potential ++
Illutax
Illutax29 Dec 2016, 11:56
Great game! It was a little laggy on my Laptop, but still interesting.
StoneMonkeyStudios2 Jan 2017, 23:30
Very pretty, and a unique take on Escape the Room type games

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