Room of Chaos and Creation
Maybe there's nothing special in this room or maybe not...
A interdimensionnal maze in only one room. Find the exhibition and the finished statue... and maybe others secrets.
Information :
You can just move, there is no "use" button.
Explore and watch to find secrets.
PS :
Sorry, the first version has some glitches... no sound played, some trigger don't work and it's very slow.
Created by Five Cyclops with Unreal Engine 4
A interdimensionnal maze in only one room. Find the exhibition and the finished statue... and maybe others secrets.
Information :
You can just move, there is no "use" button.
Explore and watch to find secrets.
PS :
Sorry, the first version has some glitches... no sound played, some trigger don't work and it's very slow.
Created by Five Cyclops with Unreal Engine 4



Comments35
You are right, it's really need some optimisation.
Update was uploaded.
Some idea of what the controls are would help too. I was spamming keys trying to figure out if I was using the wrong key or the item wasn't interactible. The performance wasn't terrible but my PC is pretty good and I noticed a few little graphical glitches (lighting related?).
The music fit, but I would've wished for more little simple sounds: footsteps and maybe some eerie sound for the room transforms.
I found myself intrigued about what the story was gonna be. The actual gameplay and the way you went about weren't so hot on the other hand. The walkspeed was a little sluggish, especially compared to the turnrate of the camera, some of the look triggers were surprisingly strict, and my biggest peeve was that you could sort of go back to an earlier state. With a game like this, I really would've wished for a truly linear experience.
The dead ends I found were in the Dimension room, the room with the freshly carved obelisk, the blank canvases, and the gallery with the obelisk and statuette. From there there only seemed to be ways back, but if there are actually ways forward, I'd be interested in giving it another try.
A wonderfully atmospheric showing!
> The modelisation is really good for a Ludum Dare and the lighting was really nice (it seems frequent for games made on Unreal Engine, but I notice nonetheless).
> Also, cool little camera movement.
> For the beginning especially (but a little too during the whole game, notably during the tentacles room or the dark room), I got difficulty to active the trigger for make the room progress, I don't really know how it's managed. I think the game need either to facilitate the progression to the next state or (better but longer to implement) has some interactions to keep the player busy and interested and getting him more in the mood in the waiting for the next state to appear.
> The ambients sounds bring really a lot.
> Love the atmosphere, the beginning was very calm but I got a great fear with the black rock screamer, and the next events get me in a totally different attitude in comparison with the start of the game, that was cool.
> Got stuck in the dark room for a really long time.
> After getting out of this room, i was stuck in a loop of rooms and I don't found the exit, that was a little unsatisfying cause I wasn't able to got a end.
So I think it lack of interactions and dialogs/text lines, some feedbacks (foostep sounds, visual clue for the triggers,...) and especially: easier triggers to activate.
Good job tho, I appreciate the ambient, music and graphics.
I tried Post Jam version, becouse thing that in many cases you have good Idea but you just havent time to realize it.