Room Zero
My LD37 Jam entry. It's another HTML5 game.
There are 7 levels in game.
Keys: Arrows, and SPACE for jump
Sorry I've no ideas for this theme, and therefore I've only started making the game about 14 hours ago. So the game suffers as result of this.
It ended up as a simple platformer but I'm already happy I've finished a game!
There are 7 levels in game.
Keys: Arrows, and SPACE for jump
Sorry I've no ideas for this theme, and therefore I've only started making the game about 14 hours ago. So the game suffers as result of this.
It ended up as a simple platformer but I'm already happy I've finished a game!
Comments15

ethankennerly15 Dec 2016, 04:12
On the second level, when I realized I could get to the top row in two different ways: by jumping and reversing, or by jumping across a gap, I felt clever. When I intersected a monster, at first I wasn't sure if that was a bad thing, or if it was a conveyor. I didn't notice a visual effect during the overlap.
Remicy15 Dec 2016, 10:13
Cute little game, and it's fun! Good job in a short time!

zenmumbler16 Dec 2016, 23:19
Hey, it works. First thought collisions were off with enemies but they take time. Add an ending screen at the end and it's a modern game. With the single room and style I'm getting Atari 2600 vibes, which is fun.
M2tias17 Dec 2016, 13:40
Well done for 14 hours 8)

Ibispi17 Dec 2016, 17:18
Nice work on finishing this game in 14 hours. At first I was not impressed much, but then I read how much time you've had to make this game. Well done! It was fun.
BoltKey18 Dec 2016, 16:16
Good job with the collisions, they work good. You should add
if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) e.preventDefault()
to the onKeyDown callback to prevent it from scrolling in iframe.
if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) e.preventDefault()
to the onKeyDown callback to prevent it from scrolling in iframe.
Almax2720 Dec 2016, 12:06
Tight controls and impressive for the time you had. Nice work!
skorpyo24 Dec 2016, 13:34
Really impressive for 14 hours. Well done!

ohsqueezy26 Dec 2016, 20:34
The enemy sprites are awesome, and nice menu graphics. It's a little too easy to be considered a challenge, but it's fun to play. Most of the levels seem to rely on the jumping up from underneath technique, which can get repetitive.

Jordan30 Dec 2016, 23:17
Cool game! Movement was a bit weird, but otherwise I enjoyed it. Cute art.

Siegfried Croes31 Dec 2016, 16:02
It's a fine game for only 14 hours :) The jump was a bit fast and the transition from to the next level was too instant but apart from that it worked nicely :) Well done!
yumaikas2 Jan 2017, 11:30
Something was a bit strange about the movement, both the player's and the enemies.
Zee2 Jan 2017, 11:53
Not bad for 14 hours! Quite a decent length too! I was actually quite surprised it lasted as long. The game-play is fairly basic, but it works for a 14 hour entry.
My only real complaints are that it didn't really fit the theme. The jump height and player speed might have been a bit too much, but it played well otherwise. The graphics weren't too bad, if a bit basic, but it fit the game-play well. Other then that, the game was a bit on the easy side, and maybe a little too simple, but still fun.
Overall, it was a fun few minutes. Nice job!
My only real complaints are that it didn't really fit the theme. The jump height and player speed might have been a bit too much, but it played well otherwise. The graphics weren't too bad, if a bit basic, but it fit the game-play well. Other then that, the game was a bit on the easy side, and maybe a little too simple, but still fun.
Overall, it was a fun few minutes. Nice job!
dollarone2 Jan 2017, 16:30
Nice graphics! At first I thought the collision detection was off, but I see the time decreases when you touch an enemy - nice idea! It can be very frustrating to die just at the end, this fixes that problem.
Cool game for a very late entry :)
Cool game for a very late entry :)



Well done! :D