Dungeon of Lost Items

Dungeon of Lost Items

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overall: 3.43
fun: 3.36
innovation: 3.66
theme: 3.52
graphics: 3.14
humor: 2.64
mood: 3.27

More on Rules:


There are lots of rules so here are some obvious ones that I didn't got time to put inside the game:

* Swords in your inventory gives ATK, and shields gives DEF.

* Keys open doors. It costs 1 key to open a door.

* Potions just occupies space, and are good candidates to sacrifice first.

* There is also a limit of 10 items in your Inventory. Any more and the first one will be removed.

* Killing a monster will also sacrifice your item in your first slot.

(Sorry about forgetting to write these things, it's my first compo and writing instructions is hard.)

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Short Story


You, the player, has somehow find yourself in the middle of a dungeon full of monsters and items.

Your goal is to leave the Dungeon alive through the stairs somewhere near the opposite corner.

Keys and instructions


Your character :levitate: starts somewhere in the top left, and the exit is somewhere at the bottom right side of the dungeon. :door:

Use the cursor keys to move around, if you try to go to a place with a monster then you'll have a fight.

The keys X and C can be used to cycle through your inventory; this is important because the first item in your inventory will be lost after a fight with a monster!

My first Compo game


This is my first Compo game, and I've done Ludum Dare for some time now. I have never managed to finish within 48 hours but somehow this time I managed to do it! :smile:

I thought Jam was hard, but here I have even less time to add anything that's not crucial to the game!

No time for levels, sounds, special effects, more graphics, animations, or even instructions (I'm not very good at those, so it will only costs even more time...)

My goal here was to just make something that is challenging even if it's randomly generated, simple looking but still challenging every time I play. I have the feeling now that I can play a random level every day and not getting bored for at least a week.

Thanks for playing.
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