Souler
Done solo in 3 days
Your goal is to fill the well in the room with souls.
Controls:
Left Mouse Button - Fire projectile
Right Mouse Button - Fire souls collected from enemies into well
WSAD or arrow keys - Movement
M - Mute sounds
U - Upgrades menu
Escape - Game Menu
Tool: Unity 5.5.0
Graphics: Paint.NET
Sound effects: sfxr
I managed to finish gameplay mechanics with menus, but there are still some things that I've planned and will do now (I will later put the post Jam version as a separate build and link):
Better difficulty scaling (currently Medium and Hard may be very hard to finish unless most of the upgrades are bought and it takes some time)
New Harder enemies based on difficulty levels.
Bosses.
More attack variations for player and enemies.
Different souls.
Ability to put a shield on well.
Animations (currently there is only one for well).
Better graphics for well.
Achievements.
Different backgrounds.
Story.
Environment obstacles based on well souls percentage (the more, the harder it will be to move).
Dash ability.
I've disabled audio rating, as background music was not created by me (see in game credits for information about the song).
Update 15.12.2016:
Added Embed Url.
Fixed background music loop.
Your goal is to fill the well in the room with souls.
Controls:
Left Mouse Button - Fire projectile
Right Mouse Button - Fire souls collected from enemies into well
WSAD or arrow keys - Movement
M - Mute sounds
U - Upgrades menu
Escape - Game Menu
Tool: Unity 5.5.0
Graphics: Paint.NET
Sound effects: sfxr
I managed to finish gameplay mechanics with menus, but there are still some things that I've planned and will do now (I will later put the post Jam version as a separate build and link):
Better difficulty scaling (currently Medium and Hard may be very hard to finish unless most of the upgrades are bought and it takes some time)
New Harder enemies based on difficulty levels.
Bosses.
More attack variations for player and enemies.
Different souls.
Ability to put a shield on well.
Animations (currently there is only one for well).
Better graphics for well.
Achievements.
Different backgrounds.
Story.
Environment obstacles based on well souls percentage (the more, the harder it will be to move).
Dash ability.
I've disabled audio rating, as background music was not created by me (see in game credits for information about the song).
Update 15.12.2016:
Added Embed Url.
Fixed background music loop.



Comments8
I like this idea of feeding your ennemies before destroying them, that's innovative o/
Graphics are a little inconsistent. The background and the player/souls/projectiles don't look like they really belong together. I would've liked to have seen something other than basic circles. But it's by no means bad. I kinda liked the health dots around the souls/player though.
Music was very nice, sound effects were a little basic and there could've been more to clearly relay what was happening (enemy soul into well, captured soul into well, getting damaged, etc).