Ludum Dare #37compo
Storage Guy
There is only one storage room, but so many differnt items to manage. How many items can you ship before the time runs out?
It's not fun or compelling in any way. Playing this game is boring and feels like a waste of time. It puts you under pressure without offering an appropriate reward. It's basically an accurate working simulator.
Let's be honest, this game is not great. It's not what I wanted it to be. Half way through I got stuck and changed the whole conecept; I just kept the basic grid movement and deleted a lot of code to simplify the game. Therefore I didn't have time to add sound or music - sorry about that.
At least I finished a playable piece of software; I was about to not participate.
I hope you have fun with it anyway.
//EDIT: I added a second web build. The one marked "relevant" is the one I submitted within the deadline. The one marked "fixed" is a version with some post deadline fixes. Even if you play the fixed version, please check the relevant version out at least once and lower your rating accordingly.
//EDIT 2: Thanks for the nice comments. You seem to like it more than I do, but that's probably because I wanted it to turn out differently.
It's not fun or compelling in any way. Playing this game is boring and feels like a waste of time. It puts you under pressure without offering an appropriate reward. It's basically an accurate working simulator.
Let's be honest, this game is not great. It's not what I wanted it to be. Half way through I got stuck and changed the whole conecept; I just kept the basic grid movement and deleted a lot of code to simplify the game. Therefore I didn't have time to add sound or music - sorry about that.
At least I finished a playable piece of software; I was about to not participate.
I hope you have fun with it anyway.
//EDIT: I added a second web build. The one marked "relevant" is the one I submitted within the deadline. The one marked "fixed" is a version with some post deadline fixes. Even if you play the fixed version, please check the relevant version out at least once and lower your rating accordingly.
//EDIT 2: Thanks for the nice comments. You seem to like it more than I do, but that's probably because I wanted it to turn out differently.


Comments17
> The symbols are too hard to decypher at the size they are. I think colour would be a good add here. Or simpler icons.
> The "grab stuff and put down" mechanic feels really fiddly. You have to face the right way and press and hold and that's just not intuitive or easy. I think the core loop of arranging the blocks correctly could be more satisfying with an alternate control scheme that focuses on the blocks, like Money Idol Exchanger or sokoban kind of games.
> The massive floor space on the left feels empty and pointless. And if you do end up using it then that means you're traversing huge distances by tapping (annoying) and again, isn't fun. It's a symptom of the control scheme problem.
Good job!
I do however wish the boxes where color coded, finding the one box of paper-clips among all snowflakes and atoms is quite eye-straining.