Ludum Dare #37compo
Super Battle Cycle
NOTE: The game has a auto save feature :D
"Find it in a store near you!"
Super Battle Cycle is the ultra top down shooting motorcycle driving experience!
You’ve just been opened; you’re the new Super Battle Cycle.
There’s one problem: the other toys don’t like you.
You must become the ultimate battle cycle driving champion and defeat the other toys in the room!
Controls:
WSAD/Arrow Keys - Drive
LMB - Fire
RMB - Grapple
Q/E or Z/X - Switch Weapons
Shift/Space - Turbo
Enjoy, thanks for playing!
v. 1.0.1 fixes pixelation. Original version (quite identical) is nevertheless available on itch.io
v. 1.0.9 tweaks levels, sfx, visual effects; improves controls; adds pause menu with options
v. 1.1.0 [Post-Compo] updated/revamped levels and enemies... improvements overall
v. 1.2.0 [Post-Compo] Almost double the amount of levels with new Ep 2 - Reheated
GameJolt: http://gamejolt.com/games/super-battle-cycle/217338
Itch: https://powerspark.itch.io/super-battle-cycle
"Find it in a store near you!"
Super Battle Cycle is the ultra top down shooting motorcycle driving experience!
You’ve just been opened; you’re the new Super Battle Cycle.
There’s one problem: the other toys don’t like you.
You must become the ultimate battle cycle driving champion and defeat the other toys in the room!
Controls:
WSAD/Arrow Keys - Drive
LMB - Fire
RMB - Grapple
Q/E or Z/X - Switch Weapons
Shift/Space - Turbo
Enjoy, thanks for playing!
v. 1.0.1 fixes pixelation. Original version (quite identical) is nevertheless available on itch.io
v. 1.0.9 tweaks levels, sfx, visual effects; improves controls; adds pause menu with options
v. 1.1.0 [Post-Compo] updated/revamped levels and enemies... improvements overall
v. 1.2.0 [Post-Compo] Almost double the amount of levels with new Ep 2 - Reheated
GameJolt: http://gamejolt.com/games/super-battle-cycle/217338
Itch: https://powerspark.itch.io/super-battle-cycle



Comments48
> The bike itself handled well and was fun to drive and drift.
> The Juice was super good, well done on that!
> But as soon as you grapple something it no longer feels like you're in control. I felt more like I was hoping the enemy would drive into the boxes rather than me swinging them into the enemy.
> The grapple distance was limited but not communicated. It felt like a bug half the time it failed to attach.
> Did the gun reload? I couldn't tell. Felt like a superfluous mechanic
> It maybe shouldn't be a desk with legs... If you can't go under the desk :P
and I was upset I couldn't get it to work. Thanks for playing, I don't mind the criticism!
Really good execution.
Also I added GameJolt API, but other than that it's an identical version. Check back here in a couple days!
Remarkable idea: Motorcycle with grapling hook :)
I need a few initial levels for training.
nice job!
Art is really cool and concept interesting
I think the gun was unnecessary, could have been interesting to build up more on the grappling hook mechanics, but other than that very cool entry, has potential.
Pros:
-The grappling hook mechanic. In my opinion thats what his game should be focused on because its very fun and satisfying to kill someone with a box thats dragging behind you for some reason.
-Each level presents a unique challenge and a new mechanic
-Fun!
Cons:
-There is too much going on here: like I said I think the grappling hook mechanic is what this games about.
-I dont necessarily see what this has to do with the theme. I think if you coulda subverted this by having all the rooms be the same shape and simply rearranging the obstacles and stuff in them like alot of other games are doing to get around the limitation of the "One Room" theme.
Suggestions: You can probably cut out level one entirely, and focus more on the grappling hook mechanic. I think the gun is fine, the locks and keys are fine, but the turbo mechanic and most of the rest are a little much.
Overall though, excellent job.
It is just mean to bind restart key to the default reload key in a shooter game.
Getting a hard hit with a heavy box was super satisfying.
I also liked the art a lot. Felt very much like playing a classic Gameboy game, which was a great fit for the gameplay. The music got a little repetitive after a while, but the game was fun enough that I didn't really notice. As for the theme, I think you nailed the "room" part... but kinda missed the "one" part. But it is nice to play a level-based game when so many other people interpreted the theme as "one-room arena brawler/shooter/etc.".
The game feels really polished too.
Nice work.
Still, a fun and innovative entry, nice work!