Take control of the mighty Glue-Bot to temporarily stick planets back together long enough to safely evacuate. Look out for spewing lava and cracks and spray accordingly to stall the threat of an inevitable explosion.
- Fixed player being able to ADS during end level scene - Fixed "death" state (falling to the planet core should have triggered to end the level)
NOTE: Getting stuck in the depths of the planet is *very normal* and of course *not intended*! Sorry for the trouble, we could not fix it in time for the deadline
Love the idea! Gravity was a bit off, and I kept falling into the planet as things started to fly apart so I didn't feel like I was properly finishing the level though :(
Would love to see this cleaned up for an Extra entry.
Definitely an interesting way to take the theme, I really liked the concept. The art was great and the background music really fit. I was a bit confused at the end though and wasn't sure if I had won or not or how well I did though.
I really wasn't a fan of the face guard being in the way when zoomed in to shoot and I ended up taking advantage of a bug that if you stopped holding right click while still holding the left click that you would continue shooting. Also when zoomed in, the aiming up/down felt like it wasn't doing anything, looking at it again the glue streams look like they are changing but I think it would have been better if the guns actually moved or the whole head tilted.
Also, there was a bug that the mouse stayed locked when you return to the main menu after completing a level so I had to reload the page each time.
What an awesomely weird take on the theme. Gluing together a breaking apart planet--love it. Falling in almost feels intended. Hazards of the job.
I definitely liked the cabin level more than the city level, easier to see what I was doing. I found myself wish a bit for third person perspective to see what I was doing/needed to do better--but I know third person cameras are a huge pain so I totally understand why you went this direction. In any case, the graphics and sound were solid!
Anyway, high points for innovation and I definitely had fun spraying glue everywhere! Awesome work!
I really like the idea. However, I occasionally got stuck in the column, but it is still fun! Why are there two perspectives? I have only used the zoom.
Reaaaally fun game! Actually quite relaxing: you don't feel pressured, just have to do your best. The jump is a bit broken sometimes but still ok. Camera movement is quite disturbing at the beginning and it makes it difficult to move at first, but I just stay zoomed in and I managed my way through :)
Great idea! I've really enjoyed playing the game, I like the potato shaped planets. I've only had some problems while aiming downwards from a "hill" (needed to reposition myself differently). The aiming is a bit tiresome (would be maybe better to have 2 camera modes to choose from). But overall I really enjoyed it!
I seriously enjoyed playing the game. It is a really great concept and a rather interesting twist on the topic, though I had some problems later in the game, when the controls didn't allow me to really point at some parts of the rift to glue it. But again, a really enjoyable game!
Comments28
Would love to see this cleaned up for an Extra entry.
Unfortunately I fell into the planet very soon and got trapped there.
Nice little game and good game idea, well done!
I really wasn't a fan of the face guard being in the way when zoomed in to shoot and I ended up taking advantage of a bug that if you stopped holding right click while still holding the left click that you would continue shooting. Also when zoomed in, the aiming up/down felt like it wasn't doing anything, looking at it again the glue streams look like they are changing but I think it would have been better if the guns actually moved or the whole head tilted.
Also, there was a bug that the mouse stayed locked when you return to the main menu after completing a level so I had to reload the page each time.
I definitely liked the cabin level more than the city level, easier to see what I was doing. I found myself wish a bit for third person perspective to see what I was doing/needed to do better--but I know third person cameras are a huge pain so I totally understand why you went this direction. In any case, the graphics and sound were solid!
Anyway, high points for innovation and I definitely had fun spraying glue everywhere! Awesome work!
Camera is a bit wonky in both modes (Third and First Person).
Very well polished bug-wise.
Overall really good. Exploring this further could yield a good game.
However, I occasionally got stuck in the column, but it is still fun!
Why are there two perspectives? I have only used the zoom.
The jump is a bit broken sometimes but still ok. Camera movement is quite disturbing at the beginning and it makes it difficult to move at first, but I just stay zoomed in and I managed my way through :)