Glue Bot Galaxy
Take control of the mighty Glue-Bot to temporarily stick planets back together long enough to safely evacuate. Look out for spewing lava and cracks and spray accordingly to stall the threat of an inevitable explosion.
```
WASD = Move
MOUSE = Look
R-Click = Aim
L-Click = Shoot while aiming
SPACEBAR = Jump
```
- *J-fret* - Art, Animation
- *TheAlbynoRyno* - Art, Visual Effects
- *Alex84708* - Programming
- *lyango* - Programming
- *mattlawr (PowerSpark)* - Music, Sound Design
---
Changelog (4/4/22 8:58pm)
- Fixed player being able to ADS during end level scene
- Fixed "death" state (falling to the planet core should have triggered to end the level)
NOTE: Getting stuck in the depths of the planet is *very normal* and of course *not intended*! Sorry for the trouble, we could not fix it in time for the deadline
```
WASD = Move
MOUSE = Look
R-Click = Aim
L-Click = Shoot while aiming
SPACEBAR = Jump
```
- *J-fret* - Art, Animation
- *TheAlbynoRyno* - Art, Visual Effects
- *Alex84708* - Programming
- *lyango* - Programming
- *mattlawr (PowerSpark)* - Music, Sound Design
---
Changelog (4/4/22 8:58pm)
- Fixed player being able to ADS during end level scene
- Fixed "death" state (falling to the planet core should have triggered to end the level)
NOTE: Getting stuck in the depths of the planet is *very normal* and of course *not intended*! Sorry for the trouble, we could not fix it in time for the deadline
Genres: shooter


Comments28
Would love to see this cleaned up for an Extra entry.
Unfortunately I fell into the planet very soon and got trapped there.
Nice little game and good game idea, well done!
I really wasn't a fan of the face guard being in the way when zoomed in to shoot and I ended up taking advantage of a bug that if you stopped holding right click while still holding the left click that you would continue shooting. Also when zoomed in, the aiming up/down felt like it wasn't doing anything, looking at it again the glue streams look like they are changing but I think it would have been better if the guns actually moved or the whole head tilted.
Also, there was a bug that the mouse stayed locked when you return to the main menu after completing a level so I had to reload the page each time.
I definitely liked the cabin level more than the city level, easier to see what I was doing. I found myself wish a bit for third person perspective to see what I was doing/needed to do better--but I know third person cameras are a huge pain so I totally understand why you went this direction. In any case, the graphics and sound were solid!
Anyway, high points for innovation and I definitely had fun spraying glue everywhere! Awesome work!
Camera is a bit wonky in both modes (Third and First Person).
Very well polished bug-wise.
Overall really good. Exploring this further could yield a good game.
However, I occasionally got stuck in the column, but it is still fun!
Why are there two perspectives? I have only used the zoom.
The jump is a bit broken sometimes but still ok. Camera movement is quite disturbing at the beginning and it makes it difficult to move at first, but I just stay zoomed in and I managed my way through :)