Super Furniture Mover ULTRA

Overall★★★★★★★★★★3.57
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.39
Theme★★★★★★★★★★3.87
Graphics★★★★★★★★★★3.77
Humor★★★★★★★★★★3.53
Mood★★★★★★★★★★3.33
Coolness★★★★★★★★★★65%
Super Furniture Mover ULTRA is an addictive fast paced game in which the objective is to move furniture through the room.
The player is awarded with points for each time he moves a designated piece of furniture to its dedicated position in the room marked
by a yellow beam of light (not the work of aliens we promise).
The only constraint is a time limit. Have fun and show us your highscore!

Team DoorsNotInstalled

Aleksandar Himel (@war10ckah)
Nikola Vlahovic (@JustSomeNikola)

==================
Movement via WASD/ARROWS
Run with shift
Aim and pick up with mouse
Jump with space
Genres: action

Comments24

HugoStudica13 Dec 2016, 12:39
The game was very well created. I think the controls are a bit strange but its just a detail.
Ogniok13 Dec 2016, 12:52
Nice idea! The only thing that bothered me was moving big furnitures.
kamranwali13 Dec 2016, 13:19
Awesome a very fun game! Had tons of fun playing this. Keep it up.

This game gave me the courage to rearrange the furniture in my home. I SHALL USE WHAT I HAVE LEARNT!
Raphael_
Raphael_13 Dec 2016, 13:21
Very nice, controls are a bit clunky but it is insanely fun
matthewpalaje13 Dec 2016, 13:23
I got a score of 455!!

I really enjoyed this game, it's a lot of fun. You should continue making this! It's got that feeling of being something people can really enjoy kind of like cluster truck.

I'm not sure how you'd continue to develop it but yeah, I think it's a fantastic idea and a simple/fun game :)
BlueTheLemon
BlueTheLemon13 Dec 2016, 13:29
Love this chaos. Love the music.

Really dig when you just have no time to open a drawer and jut bring the whole furniture with you. That "FUCK IT" moment is so powerful !
onixowl13 Dec 2016, 13:30
Moving stuff in completely messy room when clock is ticking was really fun. Nice submission :D
2Bit13 Dec 2016, 13:42
Never has moving furniture been so chaotic and stressful. Once I got it, I was into it. Needs some more game mechanics to ramp it up. Also it felt like the clicking to get certain furniture was a bit broken sometimes.
Birke
Birke13 Dec 2016, 21:00
Nice presentation overall. Waayy too much headbob on the camera. Would also be nice with some kind of indication that you have actually grabbed onto the object your are currently targeting.
Casevse
Casevse14 Dec 2016, 21:05
Hilarious concept haha. Loved the graphics and soundtrack too, good work!
t4u15 Dec 2016, 01:20
I like the idea but execution could have been better. The pointer requires you to be to precise and you don't have time for that. Sometimes the object of interest ends up in closed wardrobe and it causes bug - you can see through wall of wardrobe but you can't really pick up the object. I would change marking of object of interest from white to something different since you have very well light enviroment the object doesn't stand out as it should.

I see potential in the idea but you should figure out mechanic which would ensure that by the end player would end up in total mess that once used to be a room.
NidzaKornjacaauthor15 Dec 2016, 08:27
@t4u Just to clarify that seeing object through other objects is no bug. It was meant to be that way so that the player can know where his object is, but he needs to realize if its inside or behind.
Diplodino
Diplodino15 Dec 2016, 12:18
Super fun ! HArd to get at first, but then it gets really fun ! Music is great too !
#gmdsgn15 Dec 2016, 13:39
Nice 3D evniro with interesting gameplay approach
Bellatrion15 Dec 2016, 14:19
So...first, I didn't know what to do and got a game over.
1 minute later I was running across this room and screaming "THIS FLOWER POT SHOULD BE HERE AND NOWHERE ELSE" or "OKAY, WHERE DOES THIS MUG GO ?"
Yup. Loved it ! Moving furnitures has never been this fun :p
NidzaKornjacaauthor15 Dec 2016, 14:56
Thanks everyone for the kind words and insightful critique!
We're super glad you're having fun :)

@t4u: I agree on that the highlight could have been implemented better - we struggled on getting a proper outline shader going so due to time constraints we had to just go with what kinda worked. Neither of us know how to actually write shaders. Maybe in a future update we can get that thing going the way it should be.

@Birke: I completely agree about the marked when grabbed thing, totally missed that idea.
Devastus
Devastus15 Dec 2016, 17:24
The big furniture was a bit of a pain to move, but then again I believe that's part of the challenge. Well done!
Devastus
Devastus15 Dec 2016, 17:26
The big furniture was a bit of a pain to move, but then again I believe that's part of the challenge. Simple, fun and engaging. Well done!
terryg
terryg16 Dec 2016, 03:38
This was a lot of fun. Took me a while to realize i can be very destructive when I move things and that's ok.
Captain Awesome17 Dec 2016, 18:39
I'm really bad at this game, but great use of Unity's physics!
Karai17
Karai1723 Dec 2016, 00:27
Loved the graphics and music, I thought was kinda a little hard to move stuff.
rburema
rburema23 Dec 2016, 14:56
Oof, you can get really (un)lucky sometimes, especially with the selection of the 1st object, when everything is still in the way. But that might just be part of the charm...

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