Super Furniture Mover ULTRA
Super Furniture Mover ULTRA is an addictive fast paced game in which the objective is to move furniture through the room.
The player is awarded with points for each time he moves a designated piece of furniture to its dedicated position in the room marked
by a yellow beam of light (not the work of aliens we promise).
The only constraint is a time limit. Have fun and show us your highscore!
Team DoorsNotInstalled
Aleksandar Himel (@war10ckah)
Nikola Vlahovic (@JustSomeNikola)
==================
Movement via WASD/ARROWS
Run with shift
Aim and pick up with mouse
Jump with space
The player is awarded with points for each time he moves a designated piece of furniture to its dedicated position in the room marked
by a yellow beam of light (not the work of aliens we promise).
The only constraint is a time limit. Have fun and show us your highscore!
Team DoorsNotInstalled
Aleksandar Himel (@war10ckah)
Nikola Vlahovic (@JustSomeNikola)
==================
Movement via WASD/ARROWS
Run with shift
Aim and pick up with mouse
Jump with space
Genres: action



Comments24
This game gave me the courage to rearrange the furniture in my home. I SHALL USE WHAT I HAVE LEARNT!
I really enjoyed this game, it's a lot of fun. You should continue making this! It's got that feeling of being something people can really enjoy kind of like cluster truck.
I'm not sure how you'd continue to develop it but yeah, I think it's a fantastic idea and a simple/fun game :)
Really dig when you just have no time to open a drawer and jut bring the whole furniture with you. That "FUCK IT" moment is so powerful !
I see potential in the idea but you should figure out mechanic which would ensure that by the end player would end up in total mess that once used to be a room.
1 minute later I was running across this room and screaming "THIS FLOWER POT SHOULD BE HERE AND NOWHERE ELSE" or "OKAY, WHERE DOES THIS MUG GO ?"
Yup. Loved it ! Moving furnitures has never been this fun :p
We're super glad you're having fun :)
@t4u: I agree on that the highlight could have been implemented better - we struggled on getting a proper outline shader going so due to time constraints we had to just go with what kinda worked. Neither of us know how to actually write shaders. Maybe in a future update we can get that thing going the way it should be.
@Birke: I completely agree about the marked when grabbed thing, totally missed that idea.