Debate Time
Have you ever wanted to role-play an unhinged conspiracy theorist and argue with randos on social media while sinking deeper and deeper into insanity? Me neither, but NOW WE CAN!
Debate Time is a rogue like procedurally generated card game in which you assume the role of a conspiracy theorist casually scrolling his social media timeline, looking for things to get mad at. Once you find a particularly enraging post it's D-D-DEBATE TIME. Play your hand of logical fallacies right and leave your opponents speechless.
Controls:
- Scroll to... scroll.
- Click on cards to play them.
- E to end turn.
- Escape to pause.
Game mechanics include:
- Procedurally generated social timeline!
- Increasing difficulty.
- Card game!
- Never the same twice!
For original jam game download v1.
v2 fixes major bugs, but doesn't move away from the substance of the jam game.
- Fixes scrolling speed framerate dependency - scrolling should be more consistent and "normal" across different screens.
- Fixes deck shuffling - deck actually gets shuffled now.
- Fixes timeline layout issues on large screens.
Debate Time is a rogue like procedurally generated card game in which you assume the role of a conspiracy theorist casually scrolling his social media timeline, looking for things to get mad at. Once you find a particularly enraging post it's D-D-DEBATE TIME. Play your hand of logical fallacies right and leave your opponents speechless.
Controls:
- Scroll to... scroll.
- Click on cards to play them.
- E to end turn.
- Escape to pause.
Game mechanics include:
- Procedurally generated social timeline!
- Increasing difficulty.
- Card game!
- Never the same twice!
Updates
For original jam game download v1.
v2 fixes major bugs, but doesn't move away from the substance of the jam game.
v2
- Fixes scrolling speed framerate dependency - scrolling should be more consistent and "normal" across different screens.
- Fixes deck shuffling - deck actually gets shuffled now.
- Fixes timeline layout issues on large screens.



Comments19
I'd say it lacks a feeling of progression, you get around the cards you have quite fast and the game feels quite repetitive after a few minutes.
I think it'd have been a nice gateway to a lot more humor if we'd been able to see the enemies' sophisms.
As it is, it's also pretty easy to exploit the game.
I noticed that the first turn was always 4 attacks and a heal. Since you can't win in the first turn the heal gets overwhelmed, so you just lose eventually regardless of your performance.
I do wish there was some music to go along with the sound effects.
I'd say your UI is the strongest part of the game its done.
One issue was that the shield and buff values didn't always seem to work as expected, or more likely, the CPU opponents' strikes weren't communicated well enough. There were times where I had 4 or 5 shield value but a single attack from an opponent would take out 4 of my hit points, which implies an 8+ DMG attack(?). Deciding whether to focus on either damage/buffs or shields/hp on a given turn was hard because it wasn't always clear if adding more shields would even help.
Seeing which card the other player just played would help resolve this confusion (that is, if it's not a bug). Actually, revealing the entire hand of the CPU player would be a good thing, too, allowing for some risk/reward tactical thinking.
Overall, a silly concept well made!
Спасибо! ^_^
- The "offending" posts could start changing color or their outline to indicate they irritate you and you're about to go on your epic rant pretty soon
- While playing card maybe show the post thread itself growing with your replies and theirs each round
- Perhaps some cards could be played as combos producing even more epic replies in the fight
- Winning should produce some reward which could be used later on, maybe to heal or as a pre-battle prep
- Some response combo could maybe draw others into a debate, you know, fueling the anger of the masses, starting the usual epic social media battle
- Getting noticed on the media and based on your debate style (good arguments or just pure trolling or hating) could attract attention of authorities or the companies looking for an influencer giving some permanent bonuses or deteriorating effects
Cheers! Keep up the good work :)
Some remarks:
1. Loud crash sound after silence scared me. Expectation: game gives audial feedback from the beginning to tune the volume.
2. It is hard to find necessary cards: effects are under the bottom of screen. 4K display here. Expectation: you can see effects without hovering mouse over cards.
3. Gameplay is pretty monotonous. Expectation: new cards, effects or skills give the game feeling of progress.
Nice entry!
P.S. The art is killing it. Amazing.