Taffer

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
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Taffer is a medieval first person torch janitor game, where you must keep the lights from going out and survive until dawn. Run around and re-light the torches that someone very sneaky keeps putting out. Can you survive (for 2 minutes) until dawn? Can you avoid the boxes someone left around? The stools are the worst!

Made in under 48 hours for the Ludum Dare 37 compo.

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This is my first time participating in Ludum Dare or any kind of a game jam. I kind of purposefully went in without preparing to get a baseline of what to expect, though afterwards I guess I should've prepared a bit :D

I already knew I wanted to go for "One Room" before the theme reveal, but I kind of was expecting for another theme to win to give me some extra inspiration. I went in blind and started programming in the fps controls, doing models and came up with cool torches. I really needed to get an actual game going too, so I just went with a reverse Thief: The Dark Project (hence the name).

There's some crazy physics and really pretty particle torches (that would look better in full resolution instead of the pixelated look I went with, heh). Definitely would like to use this style for a proper game down the line, too.

In the gameplay department, it's not too exciting, but I really like how the game ended up looking visually. I am, however, very impressed that I could actually do it under 48 hours without any preparation, and most importantly, I had fun either way!

Tools used:
- Unity (5.4.1f1)
- Visual Studio Community 2015
- Blender (2.72b)
- Adobe Photoshop CC 2015
- Audacity (2.1.1)
- Korg EMX-1 for the "music"

The only external resources used were the fonts "Thief" by The Riddler as well as times.ttf.

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The OPTIONS menu has SKILL SETTINGS hidden away in it. The game launches on the easy setting by default (survive 2 minutes with relatively easy enemy and match flicking delay).

If you miss a torch with your match, but the torch is on the ground, you could try kicking it to the match or vice versa :D

CONTROLS
- WASD to move
- SPACE to jump
- Mouse to look around
- Mouse Button 0 to flick a match
- ESC for menu and Enter to release mouse in case you might need it :o

FULLSCREEN recommended for WebGL! NOTE: the Unicode tickbox doesn't show in WebGL for the Invert Mouse option, but you can still click it to toggle it, defaults to OFF.

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