Tempus Machina
I apologise for the lack of instructions in-game. Please be so kind as to read the set here, or on my itch.io page.
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You are Reginald Vortex, the time-travelling robot on a mission to stop the evil(?) plans of the Future Co's velociraptor cloning division. But, killing is really fun, so honestly just slaughter as many cyborg soldiers and velociraptors as you can. The more you kill, the more they spawn, making it more dangerous, and the use of positioning yourself using the time-travel becomes increasingly necessary.
At the push of a button, you are transported to the same area in the future/past. Use this power against your enemies to launch deadly ambushes, disappearing and reappearing in an eyeblink.
Instructions:
Arrow keys: Move and jump
Z: Short range plasma blade attack
X: Time travel (toggle between future and past)
Your health is denoted by your energy colour. Each hit changes the colour: Green, then amber, then red, then GAME OVER. Get as many kills as you can before this happens.
You will regenerate health automatically by avoiding damage.
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I'm also happy to announce that I have implemented Global Highscores! Anybody who, at the end of judging, is on the Top 10 list will be awarded our coveted Terminator trophy!
Please don't put inappropriate names on the highscore list.
_________________________________
Thanks for playing!
CREDITS:
-Pickens Inc (Taha): Development, programming
-SmartWilliam (Sam): Art
-Birdmammoth (Seth): Sound artist
-Lopodyr (Theo): Music
______________________________________________________________________________
You are Reginald Vortex, the time-travelling robot on a mission to stop the evil(?) plans of the Future Co's velociraptor cloning division. But, killing is really fun, so honestly just slaughter as many cyborg soldiers and velociraptors as you can. The more you kill, the more they spawn, making it more dangerous, and the use of positioning yourself using the time-travel becomes increasingly necessary.
At the push of a button, you are transported to the same area in the future/past. Use this power against your enemies to launch deadly ambushes, disappearing and reappearing in an eyeblink.
Instructions:
Arrow keys: Move and jump
Z: Short range plasma blade attack
X: Time travel (toggle between future and past)
Your health is denoted by your energy colour. Each hit changes the colour: Green, then amber, then red, then GAME OVER. Get as many kills as you can before this happens.
You will regenerate health automatically by avoiding damage.
_________________________________
I'm also happy to announce that I have implemented Global Highscores! Anybody who, at the end of judging, is on the Top 10 list will be awarded our coveted Terminator trophy!
Please don't put inappropriate names on the highscore list.
_________________________________
Thanks for playing!
CREDITS:
-Pickens Inc (Taha): Development, programming
-SmartWilliam (Sam): Art
-Birdmammoth (Seth): Sound artist
-Lopodyr (Theo): Music
Genres: action



Comments28
Cool fast paced gameplay but I didn't understand what i was supposed to do once i killed every one ?
Anyhow, when I saw it had a robot fighting dinosaurs through time and space, I knew it'd be my kind of crazy. Very rough and a bit too overwhelming, but the concept is dope and the sprite works is fantastic. Loved the giant statue of the little robot in the future!
Here's hoping to see more from you again!
Velociraptor's speed is insane a bit ;0 (Yes, they killed me)
I think, you can add to game an bonus-global-big-bombs as in oldschool game to increase game's badass.
Anyway, the concept was in line with the theme, the gameplay was fun (although I always prefer WASD to arrows for movement personally)
However, I never really felt overwhelmed. I wish you had gone in more of a SuperCrateBox direction and slowly ramped up the number of enemies in both the future and past rooms. Although I honestly expected to see alot of time travel/parallel universe concepts this Ludum Dare I didn't consider the idea of a horde mode where you could choose to allow enemies to amass in one room and then maybe be forced to go back there at some point. That was the the idea this game was pointing to in my opinion: keep two states of this room free of enemies.
Ramp up the difficulty a little faster and I think you're onto something here.
I have to say that I really loved the mechanic of switching between times in order to easily reach areas and enemies of the other time. As I started getting more into the game, I started using that mechanic more frequently and quicker.
The gameplay was really fun! Although as others have said, it got a bit repetitive midway through, especially when you found good places where to rest for a moment. But goddamit, Global Highscores get me everytime! So much I ended up going all of the way to make sure I got the top spot at the leaderboard - including beating your artist. ;)
I feel some stuff could be improved on. One of the issues right now is the repetitiveness, but I think with a difficulty curve (such as enemies spawning faster or more health as time progresses) the problem would be partially solved. Art and Music were also a bit rough, but with more time I think it could end up being a really nice and even fun-inducing game!
Thanks for the time and I wish you the best of luck in case you decide continuing improving the game!
And @DevForPizza I discovered this recently, sadly I can't fix it because LD rules, but I'll definitely keep it in mind for my post-LD version, thank you. For now, I will simply delete one of your entries.
Smooth animation, good music and sfx and the core gameplay is pretty fun and fast. Leaderboards are always a big plus for me, but this time I gave up after getting 9200 points on my second try as the slow beginning of the game felt like too much of a chore to play through again.
The game is a bit repetitive though.
Love the pacing !
Good graphics, the concept of switching has a lot to be explored still and it's good to see more games do it. I think this game lacks a bit of a gameplay loop, didn't really find myself engaged enough (this is a very hard thing to figure out for an action game like this).