The Archwizard's Room
The Archwizard's Room is a turn based strategy RPG. You play as a novice wizard who has been sent to the Archwizard's room, a dangerous place that is the demise of all who enter. The odds are stacked against you but you still have are your wits and your two magic spells to help you survive.
The game uses only the left mouse click.
This game was made in under 72 hours for the Ludum Dare game jam.
The graphics, design, and programming were done by me (@uheartbeast)
The music and sound effects were provided by (@qwe5225)
Windows only. Sorry, guys.
Have fun!
The game uses only the left mouse click.
This game was made in under 72 hours for the Ludum Dare game jam.
The graphics, design, and programming were done by me (@uheartbeast)
The music and sound effects were provided by (@qwe5225)
Windows only. Sorry, guys.
Have fun!



Comments40
I think the wizard may be a little over powered because he can attack the diagonals, also the heal should have a cooldown aside just mana usage. just felt to tanky because of it.
Also based on what I saw from your stream, it seems that you could benefit from better planning, even if you don't have an idea at first, its always good to set some priorities.
Otherwise I love watching you here and hope to continue to be able to in the future, I also hope my future games may be able to hold a candle to yours one day.
I feel that gameplay itself could be better balanced. Tactical decisions are not that interesting right now. It would be cool for more opportunities to use fire spell. I liked how I can attack diagonally though - it means with careful thinking I can mostly avoid getting hit. It would also be nice if all enemies moved at once - pauses between turns can get annoyingly long now.
But don't get me wrong, this is very impressive LD game, good job!
As others have mentioned, waiting for every monster to have its turn can sometimes be a bit frustrating. What I really missed was a "you win" screen of sorts. I thought the big monster thing was like the final boss, but I just killed it and everything else and was just left wandering the map. Something that showed an endgame message when you killed the last monster would do a good job of wrapping things up.
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If you want to play my game Humanity Walks Into a Bar, check it out here:
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565
It does unfortunately feel a lot more like a prototype than a completed game: It only takes a couple minutes to kill all the enemies and then there doesn't seem to be anything you can do but wander around. I also never once found a need to use the fireball spell; the diagonal attack gave the player a huge advantage over the enemies, and they don't really have an opportunity to surround you.
Having said that, this is still a really solid entry, and I'd definitely be interested in playing an expanded version.
I was a bit confused as to why it's mouse input only; the diagonal attacks mean you can't just use the arrow keys, but I have a feeling this would play really well on a numpad or WASD + QEZC!
Needs interaction with neutral or supportive characters and some items to make it more interesting.
BTW: love your tutorials ;-)
But when I killed all the monster nothing happened :(
Good job anyway !
I assume I won because I couldnt find anymore enemies-
Wasnt much of a challenge with the ability to continue to heal yourself. Art and Audio were great! Very well done
I thought the graphics and sound were just awesome.
The movement hops felt really good, but I did have a situation where I had woken something like five monsters but then backed off. Because the monsters move one at a time, and the game forces me to wait for each animation (even those animations which are off screen), then suddenly the pace of play dragged wayyyy down and it felt really sluggish and was tough going. After that I was more careful not to aggro a bunch of guys I didn't intend on killing.
Really slick entry here.
Is there an end to the game ? It seems that I killed all the monsters and nothing happened ?
Good gameplay and nice graphics ! :D
the pixel art was all good, but some of it clashed slightly, i feel.
overall, pretty good entry. i've also tuned in to your tutorials quite a few times in the past. :) keep up the good work!
The pixel art looks great, really well done, made me feel like a game I'd play on a GBA, maybe it was the aspect ratio. :P The audio also contributes to that GBA feeling, really nice choice for music and sfx.
Having simplified controls and not much stuff to worry about (items, collectibles, etc.) and having to rely more on wits and simplified mechanics kinda made me feel better playing this one. :) I think that's why I liked it! :D
Great work! :)
But yeah, I'd be glad to see more levels to go through, and even a bit of randomization! .w.