The Bridge of SHIP_NAME_HERE
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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On "The Bridge of SHIP NAME HERE" you can train your 4 crew members in skills such as Weapons, Navigation, Sensors, and Deflectors. As you train them their skills improve and if you have got the stats high enough you might succeed on a mission.
On missions how you played when you trained the crew influences how you perform. For examples high percentages in scanning purple(special) and cyan(money) will result in high encounter rates for shops/rest stops and also money. Focusing on deflecting red(enemy) blocks in deflector mode will make you sustain less damage in fights.
There is a color code that relates all the mini-games and the meta-game together, the colors correspond to:
Green: Navigation
Red: Weapons
Yellow: Sensors
Blue: Hull/Deflectors
Purple: Special/Skill Points
Orange: Energy
Cyan: Money
It is a complex and challenging game, attempt to explore the many planets, unlock the many upgrades and perks, and beat the game and see it's "merry" ending.
I busted my but on this post jam version, and here's a little story explaining that here:
http://ludumdare.com/compo/2016/12/25/my-ludum-dare-lasted-a-long-and-arduous-12-days-of-christmas/
Grade it in whatever way you think is fair. I'm just happy to finally share it with the world. It's worth noting that I'm not an artist so expect some programmer art.
IMPORTANT TIPS:
-Use the mouse to click and drag to look around (like if you were using a tablet interface), all other controls are spelled out in-game.
-DO NOT GO INTO MISSIONS WITH AN UNTRAINED CREW. The major part of the game is to make your crew good enough to survive on missions which means that get them all to at least skill level 20 before trying.
-It's all about the upgrades! You just want to fly a mission long enough to upgrade and then rest and repair, until you and your crew are good enough to survive longer.
-How your crew performs depends on 2 things: Their overall skill level AND their last training session. If you failed to scan any money in your last scanning training session then even if you have a high scan stat you won't find money well on missions.
-Easy mode was added. Though I recommend normal mode because it's more fun/rewarding.
-Save regularly! There really is no punishment for saving, the only downside is that longer missions (long missions without rest stops/saves) will net you greater money per planet. It's not worth it though to get a game over. So play smart and ENJOY! :D
On missions how you played when you trained the crew influences how you perform. For examples high percentages in scanning purple(special) and cyan(money) will result in high encounter rates for shops/rest stops and also money. Focusing on deflecting red(enemy) blocks in deflector mode will make you sustain less damage in fights.
There is a color code that relates all the mini-games and the meta-game together, the colors correspond to:
Green: Navigation
Red: Weapons
Yellow: Sensors
Blue: Hull/Deflectors
Purple: Special/Skill Points
Orange: Energy
Cyan: Money
It is a complex and challenging game, attempt to explore the many planets, unlock the many upgrades and perks, and beat the game and see it's "merry" ending.
I busted my but on this post jam version, and here's a little story explaining that here:
http://ludumdare.com/compo/2016/12/25/my-ludum-dare-lasted-a-long-and-arduous-12-days-of-christmas/
Grade it in whatever way you think is fair. I'm just happy to finally share it with the world. It's worth noting that I'm not an artist so expect some programmer art.
IMPORTANT TIPS:
-Use the mouse to click and drag to look around (like if you were using a tablet interface), all other controls are spelled out in-game.
-DO NOT GO INTO MISSIONS WITH AN UNTRAINED CREW. The major part of the game is to make your crew good enough to survive on missions which means that get them all to at least skill level 20 before trying.
-It's all about the upgrades! You just want to fly a mission long enough to upgrade and then rest and repair, until you and your crew are good enough to survive longer.
-How your crew performs depends on 2 things: Their overall skill level AND their last training session. If you failed to scan any money in your last scanning training session then even if you have a high scan stat you won't find money well on missions.
-Easy mode was added. Though I recommend normal mode because it's more fun/rewarding.
-Save regularly! There really is no punishment for saving, the only downside is that longer missions (long missions without rest stops/saves) will net you greater money per planet. It's not worth it though to get a game over. So play smart and ENJOY! :D