The Set Of All Self-Containing Sets

Overall★★★★★★★★★★1.67
Fun★★★★★★★★★★1.60
Innovation★★★★★★★★★★2.73
Theme★★★★★★★★★★2.87
Graphics★★★★★★★★★★1.60
Coolness★★★★★★★★★★24%
Pretty simple puzzle. Escape the room. You will know you've succeeded when you see "The End." This ended up being more of a physics toy than a puzzle, so go a little crazy! See how you can break it.

My first Solo LD, with thanks to Karizake for help with the idea. Shoutouts to Jesse Freeman, Kelly @beardswin, and another guy whose name I have lost track of for hanging out with me at the Seattle Mox meetup. (Yes, I figured out the weird quaternion math bug. It was a typo the whole time!)

controls: WASD, Mouse, and the "E" key to pick up objects. Escape to quit. R to restart. I'm sorry about the mouse issue.

Tools used: Unity, Probuilder.
Genres: puzzle
Tools: Unity

Comments9

gilead16 Dec 2016, 07:44
Played till the end. Gliding movement felt weird at first. It would've been nice if there were some hint to pick up stuff inside the game.
BUNN1E516 Dec 2016, 07:59
While I think this is a really interesting concept the controls are just waaaaay too slippery
Quetzakol
Quetzakol16 Dec 2016, 21:54
Hum, that was... interesting. I did not really understand what happened but I reached the end :p
Obvious_San17 Dec 2016, 19:05
The controller is not great. It was a pretty cool moment when I picked up the room and realised that it was actually the same room I was standing in though!

- randomhuman
keckles19 Dec 2016, 03:39
the controls were kinda wonky and it overall just seemed kinda unfinished
Siegfried Croes
Siegfried Croes19 Dec 2016, 12:34
I liked the idea of moving around a room inside the same room but the controls weren't that good and overall it felt unfinished...
Alexander Kondyrev20 Dec 2016, 02:46
Good game but it's hard to understand what need to do. Please add improved graphics solution.
kato9
kato931 Dec 2016, 18:16
Ok I feel like there's something cool going on here - the box you carry is also the room you are in or something like that right? But the controls and slippery movement make this close to unplayable, sorry to say.
SimonHutchinson
SimonHutchinson31 Dec 2016, 18:31
Ahhh! Fractals!

Great concept, but I'm not sure I understand the reason for force-based controls.

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