Ludum Dare #37compo
ToyTankCommander
I've ran out of time because I was facing a lot of issues along the road (mostly with 3D stuff and time management), but it's still a game with win/lose conditions and some kind of gameplay.
Destroy enemy tanks to win.
Tools used:
- Unity3D/MonoDevelop
- Blender
- GIMP
- xnView
Controls:
- WASD/Arrows for moving
- Mouse for aiming
- Click to shoot
- Esc to access exit button
Known Bugs:
- Tank can (and will) get stuck if terrain under it is destroyed (Unity physics system is such a pain to work with);
- Movement is clunky: you can't move and rotate simultaneously (the same reason as above);
- Left and right are inverted when using arrow keys;
- Destroyed tank can start moving without any reason;
Additional notes:
- You may need to click at the screen so the game will capture your cursor.
- The game has no crosshair to make aiming more challenging.
This is my first entry for the LudumDare, and I've had a lot of fun participating!
Destroy enemy tanks to win.
Tools used:
- Unity3D/MonoDevelop
- Blender
- GIMP
- xnView
Controls:
- WASD/Arrows for moving
- Mouse for aiming
- Click to shoot
- Esc to access exit button
Known Bugs:
- Tank can (and will) get stuck if terrain under it is destroyed (Unity physics system is such a pain to work with);
- Movement is clunky: you can't move and rotate simultaneously (the same reason as above);
- Left and right are inverted when using arrow keys;
- Destroyed tank can start moving without any reason;
Additional notes:
- You may need to click at the screen so the game will capture your cursor.
- The game has no crosshair to make aiming more challenging.
This is my first entry for the LudumDare, and I've had a lot of fun participating!



Comments32
Takes some skill to get good here, lots of fun. Oh yeah and the terrain deforming is cool going to have to sift through your code on that one.
I thought it was fun, but it would've been nice if the game had a crosshair.
Didn't realize it at first but after looking around I realized I played as a toy tank! hehe(Didn't read the title)
I found that getting stuck in ditches was a bit too easy which resulted in my death.
I think some audio-fx would help a /lot/ here, as well as hit/mis indications.