Ultimate Tavern Manager 2017
Fit your very own tavern out and satisfy your customers' wishes for food, no matter how wicked.
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HOW TO PLAY - READ THIS OR YOU'LL BE CONFUSED
First, place at least one table in your tavern, then click the doors to open up to customers.
As customers come in, they'll express their wants:
* Drink or meal
* Sweet or savoury
* Some particular ingredient they like
* Whether they want a small or big portion
You should try and craft recipes matching their wishes at the bar.
To start crafting a recipe, buy at least one ingredient (left click on it) and then use it to filter recipes by right-clicking on it.
Listed recipes will go from red (disabled) to white (available) as you buy all the required ingredients. Once a recipe is displayed in white, click on the recipe in the list to craft it.
Your meal or drink will appear in the top-right area. Click anywhere in the tavern to exit the crafting interface, and when your customer sits down at a table, click on the table to serve the selected meal or drink.
To complete a day, you need to have at least one more satisfied customer than there are angry customers leaving your tavern.
Some ingredients cannot be bought. They can only be acquired by using traps to catch some customers. Place a trap somewhere a customer is likely to walk, then trigger it at the right time by clicking on it.
Oh, and tables with cloth increase the customers' patience, cause they get all mesmerized by the beautiful motifs.
Have fun! :)
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A game made in 72h using Superpowers (http://superpowers-html5.com), the open source real-time collaborative game-making platform.
* Art by Thomas Frick, Eléa Héberlé, Rosalie Klein
* Code by Nicolas Gauthier, Elisée Maurer
* Music by Michał Korniewicz (thanks a lot!)
----
HOW TO PLAY - READ THIS OR YOU'LL BE CONFUSED
First, place at least one table in your tavern, then click the doors to open up to customers.
As customers come in, they'll express their wants:
* Drink or meal
* Sweet or savoury
* Some particular ingredient they like
* Whether they want a small or big portion
You should try and craft recipes matching their wishes at the bar.
To start crafting a recipe, buy at least one ingredient (left click on it) and then use it to filter recipes by right-clicking on it.
Listed recipes will go from red (disabled) to white (available) as you buy all the required ingredients. Once a recipe is displayed in white, click on the recipe in the list to craft it.
Your meal or drink will appear in the top-right area. Click anywhere in the tavern to exit the crafting interface, and when your customer sits down at a table, click on the table to serve the selected meal or drink.
To complete a day, you need to have at least one more satisfied customer than there are angry customers leaving your tavern.
Some ingredients cannot be bought. They can only be acquired by using traps to catch some customers. Place a trap somewhere a customer is likely to walk, then trigger it at the right time by clicking on it.
Oh, and tables with cloth increase the customers' patience, cause they get all mesmerized by the beautiful motifs.
Have fun! :)
----
A game made in 72h using Superpowers (http://superpowers-html5.com), the open source real-time collaborative game-making platform.
* Art by Thomas Frick, Eléa Héberlé, Rosalie Klein
* Code by Nicolas Gauthier, Elisée Maurer
* Music by Michał Korniewicz (thanks a lot!)
Genres: simulation



Comments11
And a little hello between neighbors;)
It's a shame cause the game seems really polished and complete! Top notch in terms of audio and visual quality! Maybe I'm just a noob but I can clearly see the potential in this one, so I'll give you 4 stars of encouragement :D
But gameplay… deserves to be much more obvious. It looks like it is level 50 with the hard mode or something. It was really hard for me to figure out what they want, how to cook it. Recipes are in text while ingredients are icons (which are faded for some reason). I just don’t have enough time to read all of this :)
However, it was pretty fun to make customers fall down the pit.