Vespias: Battle for the pentacle
Heya,
Welcome in Vespias: Battle for the pentacle.
The goal of the game is to choose your faction between 4, each of them have their own specificities. You have to help your team to stay in the pentacle in the middle of the game for 3 minutes, and prevent the ennemies team to do the same.
We made all of assets and the musics, but we don't want to be judge on the assets, because of are not really great.
This project was made by Epitech's students.
If you want to read more informations about this game, or simply speak with us, you can visit this website: https://vespiasblog.wordpress.com/
We are a group in 4 students, this is our first Ludum Dare and we are only in our first informatic school year, so please don't be too harsh :3.
Credits:
UI: Renaud 'Nhyarlathotep' Meletand Robin 'Robix1206' Milas
Programmation: Christian 'Zirk' Chaux and Robin 'Robix1206' Milas
Music: Paul 'Salamort' Gaston
Sprites: Robin 'Robix1206' Milas
Scenario & Game Design: Paul 'Salamort' Gaston and Christian 'Zirk' Chaux
Special thanks to Amira and Shuu for the translations(that we finally didn't use :3 Sorry)
To Crusaderflame for his advices.
To the others people who managed the Ludum Dare in Epitech for their help and their advice.
And finally thanks to Raverclaw (our Epitech's house)
Welcome in Vespias: Battle for the pentacle.
The goal of the game is to choose your faction between 4, each of them have their own specificities. You have to help your team to stay in the pentacle in the middle of the game for 3 minutes, and prevent the ennemies team to do the same.
We made all of assets and the musics, but we don't want to be judge on the assets, because of are not really great.
This project was made by Epitech's students.
If you want to read more informations about this game, or simply speak with us, you can visit this website: https://vespiasblog.wordpress.com/
We are a group in 4 students, this is our first Ludum Dare and we are only in our first informatic school year, so please don't be too harsh :3.
Credits:
UI: Renaud 'Nhyarlathotep' Meletand Robin 'Robix1206' Milas
Programmation: Christian 'Zirk' Chaux and Robin 'Robix1206' Milas
Music: Paul 'Salamort' Gaston
Sprites: Robin 'Robix1206' Milas
Scenario & Game Design: Paul 'Salamort' Gaston and Christian 'Zirk' Chaux
Special thanks to Amira and Shuu for the translations(that we finally didn't use :3 Sorry)
To Crusaderflame for his advices.
To the others people who managed the Ludum Dare in Epitech for their help and their advice.
And finally thanks to Raverclaw (our Epitech's house)



Comments19
You can change the commands in before launching the game (in the place where you set if you play in windowed mode or not and where you decide the size of the window.)
We didn't really give advices about the enemies, we thought it would be better if the player figure it out by himself.
About the music, well, we didn't really have the time to make our own effect so that's why there are only musics in the menus.
About Linux, we compiled on it but we didn't try it. We will see that tomorrow.
I feel like you put a lot of effort into making a really complex combat system and lots of game mechanics, but not much effort into trying to show the player how it works. So, while I was playing, I vaguely knew what I had to do, but I honestly had no clue what was going on other than that I was shooting at enemies and trying to stay on the center. That was still reasonably fun by itself, though a little repetitive.
I think if you want the player to figure out what the different kinds of enemies do, you need to have more visual feedback (stuff like health bars above units, maybe have units flash red or something if they're damaged, etc.) and/or sound effects. And I know that there isn't much time in a game jam, but I could have really benefited from some kind of interactive tutorial.
Overall, this is a cool idea, good job!
I think some tutorial and made it in a online game it would be perfect
I tried to launch it on Linux, and indeed, it's working on me, but only because I have Unity installed. I'll try to see which libraries are required.
We didn't have the time to implement a tutorial feature, but we'll try to work more in this part for the next time :).
Though I'm still not sure how I attacked but going for the squishies sure worked. I actually liked the assets, very functional but still stylish. More visual feedback on attacks could add a lot here! Awesome that you're doing this as students and your school supported you.
Good job for you first jam!
Well, thanks again for your comments.
Lot of people complain about the controls, but Unity include a launcher, and you can change the inputs in it: https://i.gyazo.com/1cf5c2c71adb71857e8cf126229316ef.png
The reason that it's not WASD is that we are in a AZERTY keyboard.
Is it just me or does white seem way overpowered?
I did not understand what the level and the money was for.
The color choices for the game and the floatiness of the characters makes this game look like air hockey rather than a battle game. White spawner is almost impossible to see.
Ignoring all that this game might have great potential for multiplayer. I'm thinking a 4 sided MOBA!
Thank you for the game! Keep it up!
Thanks again for your comments, we are making note of them :p.
To answer at what people said:
kakarotsan --> Depending of your strategie, I guess, but because they only have healers, ice mages and paladins, they don't have a lot of power.
Tezra --> the yellow thing is gold and the purple thing is XP. We sadly didn't have the time to implement upgrades so gold is totally useless. But even if the game always display that you're level 1, you can in fact earn levels, this will increase a random stat of your character.
MrErdalUral --> Indeed, we maybe shouldn't have do a destroyable spawner, furthermore, AI don't necesary attack you if you attack their spawner... About the Gold/XP, please read what I wrote above. For the last point, the ice mage can repulse you and you'll continue sliding until you're totally recover. We though that this mechanic was fun, so we didn't remove it, but indeed, maybe it do "air hockey" too much :3.
My considerations: The game has potential to be a nice coop/versus, if polished a little bit. It lacks a bit of visual and sound feedback (had that problem in my entry too), as well as a little tutorial. (I didn't know what to do at the beggining).
Overrall, its a good entry. Just needs a little more work on it :)