Ludum Dare #59compo
Laï Express
Welcome to the WRTS and congratulation for your new assignation! Railways network have been negleted in our country but thanks to your help we will build the future of tomorrow!
Links stations and manage train flows using junctions and signals but most of all... ensure they don't crash
Links stations and manage train flows using junctions and signals but most of all... ensure they don't crash



Comments20
only wish for a way to speed up trains ⚡️
but overall should be charming experience for train lovers 👍
I found it hard to know which train was which on later levels, but maybe that was intentional.
Good job :)
@liam Audio is definitly my weak point so I'm glad you liked it!
@casualnothing Commercial trains is indeed where the difficulty start to spike! A small advice I could give would be to do a separate set of rail to handle them so they don't clutter the rest of the network
@tbk-david Train information is definitly something I would have liked to improve if given more time! A trick is to use the train label (along with their colors) to know where a train is going, for example pAL01 mean it's a passenger train going from Ariëta to Laï
It's addictive to make our rails and manage trains.
Well done !
This is genuinely a fantastic and highly engaging game, and I learned a lot from playing it. Thank you so much for creating it!
The main areas that posed a (non-fun) challenge for me were the contrast of the text, figuring out which train corresponds to which destination (due to 3, 5, 8 looking similar, and 6, 9 being inverted sometimes), and rotating around junctions to the right orientation (since often you might just want two or three valid states).
But really the game was amazing. I ended up making a silly shunting yard approach to (safely) get everyone to their (correct) destinations towards the end of the game, even if this caused some delays. I imagine there could be a lot of potential for more dynamic networks if you could, say, pre-create network configuration and apply them with a click or hotkey, and maybe also automate some things (e.g. "switch this junction after a train passes through it").
I hope you continue expanding this game, because I'd enjoy playing more of it!
@cogcomp @auxiliarymoose UX is indeed definitly I would have liked to improve, and next jam I should definitly pay more attention to that!
Really great rail arrangement btw, I indeed saw some people doing that durin my QA sessions, smart solution to the problem :)
I went with a pretty manual option for the end, but it just barely worked, as long as I remembered to set lights back to red... Uploads are borked right now, so here's a screenshot: http://pink.thesilentb.com/files/ld59-lai.png
I really enjoyed this! I wish the track drawing was just a bit more intuitive (not needing to manually rotate to draw intersections and corners would be nice - I guess I never placed tracks next to each other like some people did, but it seems like you could just paint "track" or "not track" and auto-choose intersections (if you didn't allow placing two in parallel or something) which would probably be more intuitive (but, maybe make for less complicated tracks...). Music got a little repetitive. Just barely remembering to switch the tracks in time always felt good :laughing:.
@jimbly I'm impressed you managed to beat the last level with so few tracks, great job!
For the "train collides with itself" thing there is indeed a ~~bug~~ feature that make it happen if your turns are too sharp
Feels like a classic 90s PC game.
Undo button would be great.
I panicked and never finised but il be back for this one.