Voyage

Voyage

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.19
coolness: 1.00
fun: 2.81
graphics: 3.90
humor: 2.76
innovation: 2.84
mood: 3.71
overall: 3.52
theme: 4.12
​Voyage is a solo project made for Ludum Dare 37. It is a small point and click game that revolves around two people that become stranded in space.

-WASD/Arrow keys to move

-Use your mouse cursor to find objects you can interact with or observe.

-Click on the blue bed to move to the next day.

IMPORTANT: The embedded web player seems to have an itch.io tag that is hiding the bottom of the screen. I recommend playing in full screen!!

This is my first go at a Ludum Dare entry, and my first finished game project. Thank you so much to everyone that takes the time to play it!!

Tools Used:

-Unity 5.5

-Pyxel Edit (Honestly guys if you are interested in pixel art check this out!!!)

-Abundant-Music.Com (I fed the .Midi file back through a program to make it sound 8 bit)

12/13/2016 CHANGELOG:

- Added credits page to the end of the game

- Updated Bathroom Door collider to be a trigger, this was causing it to not be displayed as an object

- Slightly shifted Computer Screen text to better fit the screen

12/14/2016 CHANGELOG:

- Updated window sprite so there is not overlapping of opaque materials

- Added Ludum Dare message to credits screen

- Slightly adjusted camera size so it doesn't display outside the level at the top

12/15/2016 CHANGELOG:

- Updated background to not include Chair

- Fixed a few minor typos

- Fixed Rubix sprite array range so it could not be randomly solved

- Fixed empty animation frames

- Fixed bug where player could move around and use objects while using computer

- Changed exit log key to Space, ESC would cause full screen to close...

12/30/2016 CHANGELOG:

- Final console screen is no longer on a timer. Sorry to anyone that wasn't able to read the entire text before!

- Item text display order is no longer random until the player has seen every item text
Found a bug?
Tell us on Discord