
Voyage
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Voyage is a solo project made for Ludum Dare 37. It is a small point and click game that revolves around two people that become stranded in space.
-WASD/Arrow keys to move
-Use your mouse cursor to find objects you can interact with or observe.
-Click on the blue bed to move to the next day.
IMPORTANT: The embedded web player seems to have an itch.io tag that is hiding the bottom of the screen. I recommend playing in full screen!!
This is my first go at a Ludum Dare entry, and my first finished game project. Thank you so much to everyone that takes the time to play it!!
Tools Used:
-Unity 5.5
-Pyxel Edit (Honestly guys if you are interested in pixel art check this out!!!)
-Abundant-Music.Com (I fed the .Midi file back through a program to make it sound 8 bit)
12/13/2016 CHANGELOG:
- Added credits page to the end of the game
- Updated Bathroom Door collider to be a trigger, this was causing it to not be displayed as an object
- Slightly shifted Computer Screen text to better fit the screen
12/14/2016 CHANGELOG:
- Updated window sprite so there is not overlapping of opaque materials
- Added Ludum Dare message to credits screen
- Slightly adjusted camera size so it doesn't display outside the level at the top
12/15/2016 CHANGELOG:
- Updated background to not include Chair
- Fixed a few minor typos
- Fixed Rubix sprite array range so it could not be randomly solved
- Fixed empty animation frames
- Fixed bug where player could move around and use objects while using computer
- Changed exit log key to Space, ESC would cause full screen to close...
12/30/2016 CHANGELOG:
- Final console screen is no longer on a timer. Sorry to anyone that wasn't able to read the entire text before!
- Item text display order is no longer random until the player has seen every item text
-WASD/Arrow keys to move
-Use your mouse cursor to find objects you can interact with or observe.
-Click on the blue bed to move to the next day.
IMPORTANT: The embedded web player seems to have an itch.io tag that is hiding the bottom of the screen. I recommend playing in full screen!!
This is my first go at a Ludum Dare entry, and my first finished game project. Thank you so much to everyone that takes the time to play it!!
Tools Used:
-Unity 5.5
-Pyxel Edit (Honestly guys if you are interested in pixel art check this out!!!)
-Abundant-Music.Com (I fed the .Midi file back through a program to make it sound 8 bit)
12/13/2016 CHANGELOG:
- Added credits page to the end of the game
- Updated Bathroom Door collider to be a trigger, this was causing it to not be displayed as an object
- Slightly shifted Computer Screen text to better fit the screen
12/14/2016 CHANGELOG:
- Updated window sprite so there is not overlapping of opaque materials
- Added Ludum Dare message to credits screen
- Slightly adjusted camera size so it doesn't display outside the level at the top
12/15/2016 CHANGELOG:
- Updated background to not include Chair
- Fixed a few minor typos
- Fixed Rubix sprite array range so it could not be randomly solved
- Fixed empty animation frames
- Fixed bug where player could move around and use objects while using computer
- Changed exit log key to Space, ESC would cause full screen to close...
12/30/2016 CHANGELOG:
- Final console screen is no longer on a timer. Sorry to anyone that wasn't able to read the entire text before!
- Item text display order is no longer random until the player has seen every item text