What we carry with us

Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★2.62
Innovation★★★★★★★★★★3.48
Theme★★★★★★★★★★3.62
Graphics★★★★★★★★★★3.52
Audio★★★★★★★★★★3.05
Humor★★★★★★★★★★2.06
Mood★★★★★★★★★★3.81
Coolness★★★★★★★★★★39%
What we carry with us.
____________________________________________________________

Controls:
WASD to move
mouse click on walls to repair them

Your walls are crumbling down. You need to keep up your defenses, before these things stay with you your entire life.

The game can be completed in about 10 minutes, You can't really lose.
_____________________________________________________________

Who made this?

Brian Ploeckelman
Doug Graham

Made proudly using LibGDX: http://libgdx.badlogicgames.com

Comments13

Lancelot Gao
Lancelot Gao13 Dec 2016, 04:47
I like it.I really like the art style. Thank you:)
Hjalte500
Hjalte50013 Dec 2016, 04:55
The gameplay wasnt super interesting after a bit but I liked your general idea and its always nice to see someone stray away from just endless runners and slasher games.
tweedle
tweedle13 Dec 2016, 05:06
Whoa, what a great feel! The art, music, and story have a 16-bit RPG vibe. I'm immediately transported back to my super NES days.

Great job!
Dogeveloper13 Dec 2016, 05:08
Good sounds, good graphics. Interesting concept but it could have some more content and interaction. For example some kind of reinforced barricade which you can pick up and use or something.
mrwillowb13 Dec 2016, 05:14
Nice graphics, could have been more fun.
MoonlightBomber
MoonlightBomber13 Dec 2016, 05:32
Make the game less frustrating. The second room requires lots of button-mashing.
bentglasstube
bentglasstube13 Dec 2016, 06:51
Really interesting idea and storytelling, but the gameplay became too repetitive. The art and music were very nice.
Kalkatos
Kalkatos13 Dec 2016, 17:35
Great game, I really like these metaphorical games that make us think about life and are not just for fun. Well done.
Archimagus
Archimagus16 Dec 2016, 00:55
An interesting game. Seemed like a bit of a stretch for the theme, as there were a lot of rooms. Also the game play got a bit monotonous after a while, though I wanted to see what happened enough to stick through to the end. Overall well executed. And very pretty.
Justin Mullin17 Dec 2016, 13:09
Poignant and interesting. Not a ton of gameplay depth, but keeping the walls up definitely evoked a feeling that fit. Nicely done.
Iak19 Dec 2016, 10:20
Very nice art and music. The difficulty seemed to go up and down a lot between levels, maybe due to randomisation?
Alexander Kondyrev19 Dec 2016, 20:10
Good game. Please fix some graphics issues and add more gameplay features.
zenmumbler
zenmumbler28 Dec 2016, 17:18
I think I lost the plot in scene 2, a grown-up toilet? Gameplay is rather busy-work-y but there is a certain charm to it all.

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