You shall not pass!
Monsters invade your house.
You have got to protect that one door. In this ONE ROOM.
The room behind the door is sacred. That is the ONE ROOM that the monsters want and you must protect it.
Remeber your ammo is everything and if the door loose health you loose too.
Oh yeah and watch out for the monsters, some of them has special abilities.
==========================================================================
WSAD - Move
Mouse - look
Mouse Wheel - Weapon Selector
E- Shop
ESC - Pause
==========================================================================
Updates:
v.1.0.0.4
Update the bug when player shoots with shotgun
Added more ammo to start
Enemies taking more damage from ammo
Player wall collision fixed
Enemies also drops more gold
You have got to protect that one door. In this ONE ROOM.
The room behind the door is sacred. That is the ONE ROOM that the monsters want and you must protect it.
Remeber your ammo is everything and if the door loose health you loose too.
Oh yeah and watch out for the monsters, some of them has special abilities.
==========================================================================
WSAD - Move
Mouse - look
Mouse Wheel - Weapon Selector
E- Shop
ESC - Pause
==========================================================================
Updates:
v.1.0.0.4
Update the bug when player shoots with shotgun
Added more ammo to start
Enemies taking more damage from ammo
Player wall collision fixed
Enemies also drops more gold



Comments25
PS : I got a bug the second time I used the shotgun.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_Shotgun_Bullet
for object obj_Enemy5_Small:
Variable obj_Enemy5_Small.enemy2_health(100022, -2147483648) not set before reading it.
at gml_Object_obj_Enemy5_Small_Collision_20
############################################################################################
Received a fatal error though:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_Shotgun_Bullet
for object obj_Enemy5_Small:
Variable obj_Enemy5_Small.enemy2_health(100022, -2147483648) not set before reading it.
at gml_Object_obj_Enemy5_Small_Collision_20
############################################################################################
after re-creating the error a few times I realized it was coming whenever I shot with a shotgun at one of those smaller guys from the big guy that gets split in two when you kill him.
It'd be nice if the guns auto switched with a sfx when you kept clicking and were out of ammo.
I agree with previous comments that its a bit odd that your rotation point is around the gun and not the human center
Still a very charming game that feels good to play, weapon sounds and movement are quite good!
I would play for longer if you had a score system.
Good job on your game :)
So, game is fun, once you know that you can switch weapons with an undocumented control, and that you have some ammo for better weapons to start. Those would be things to tell people. I like the whimsical monsters and the animated coins and blood puddles. Music is a little heavy and loud for my taste compared to game sfx, but it's a match for the tension. Theme is cool. Controls mostly made sense, and game was smooth and nice looking. Good work.