Ludum Dare #38compo
An Adventurer's Exodus
About
This is a turnbased tactical RPG with skillcards and hextiles.Controls
The game is mostly mousedriven, but WASD can be used to move the camera. Additionally during battles TAB toggles the skillcard panel. On standalone builds Alt+F4 is used to exit the game.Used Software
Unity (and their new postprocessing), Gimp, Audacity, Blender, Paint.net and Visual Studio.Edits
A bug preventing the final battle from starting has been fixed.Links
Windows versionLinux version
Mac version
Web version
Source
Screenshots
Comments16

Vivoubos1 May 2017, 19:57
I love the design it's simple but I like it!
The orcs kills me so hard!!! Thank for the game!
The orcs kills me so hard!!! Thank for the game!
Talon1 May 2017, 20:15
This is an impressively large game for a Ludum Dare. The gameplay is fairly intuitive and the village map art and the menus are great.
Unfortunately, when I tried to go to the final battle, the game screen changed, but the battle didn't load. I can't tell if the game is incomplete or if it's a bug.
Of course there's only so much that can be done in a weekend, but the art for the battlefield (especially the hexes and cards) didn't mesh with the game at all.
In terms of balance, it seemed that loading the entire party up with copies of Magic for Dummies was far and away the best way to deal damage. Melee weapons just seemed weak, and healing unusably weak.
All in all, thought, an impressive amount of work for a compo game.
Unfortunately, when I tried to go to the final battle, the game screen changed, but the battle didn't load. I can't tell if the game is incomplete or if it's a bug.
Of course there's only so much that can be done in a weekend, but the art for the battlefield (especially the hexes and cards) didn't mesh with the game at all.
In terms of balance, it seemed that loading the entire party up with copies of Magic for Dummies was far and away the best way to deal damage. Melee weapons just seemed weak, and healing unusably weak.
All in all, thought, an impressive amount of work for a compo game.

geeitsomelaldy1 May 2017, 20:29
Brilliant game. I was a disappointed when it ended.

AJ Weeks1 May 2017, 20:38
Nice aesthetic! I liked the concept too. Quite an ambitious game, but well put together. Nice job! :)

Scriptorum1 May 2017, 21:00
Fun. The strategic combat is successful, particularly when you have three friendlies to play with. The game froze up on me also, flickering, when I went to another town. Not enough opportunities to level up stats, making melee fighting less useful. Well done for 48 hours!

ooku1 May 2017, 21:58
Wow, a lot of content! I like the narration and the graphics of the world map. I agree with icecheetah that the esthetics of the map and the battle don't fit together.

junjunlowpoly1 May 2017, 22:07
The hand-drawn town map is very stylish. A lot of content for only 48 hours. Good job!

zaibakk2 May 2017, 07:22
Really good game, nice battle system! I wasn't able to finish the final battle, too hard! :) Maybe you could add some music! Very good job! :)

Manax3 May 2017, 01:42
web player didn't work for me, from the console:
```
[.Offscreen-For-WebGL-05608610]RENDER WARNING: texture bound to texture unit 2 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
```
As everyone has said, it's a good game with a lot done. The intro selections and story are nice for a compo game. The combat system was enjoyable.
Also as others have said, the style didn't fit together very well, but that's "just" polish. Bug with "Heal" on others, it always heals yourself. It did seem like there were some balance issues, but again "polish".
Overall, nicely done, excellent that you have a plot, and some good gameplay.
```
[.Offscreen-For-WebGL-05608610]RENDER WARNING: texture bound to texture unit 2 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
```
As everyone has said, it's a good game with a lot done. The intro selections and story are nice for a compo game. The combat system was enjoyable.
Also as others have said, the style didn't fit together very well, but that's "just" polish. Bug with "Heal" on others, it always heals yourself. It did seem like there were some balance issues, but again "polish".
Overall, nicely done, excellent that you have a plot, and some good gameplay.
szimano10 May 2017, 19:35
Very nice attention grabbing game. Love the world map and the fun battle system.
There's some repetition but this is a fantastic game for a LD!
I'd add some music, otherwise perfect :)
There's some repetition but this is a fantastic game for a LD!
I'd add some music, otherwise perfect :)
gilborn16 May 2017, 16:14
Well polished game with nice rpg elements. Impressive for a LD game!
I died against the orcs :-/
I died against the orcs :-/
thegdr16 May 2017, 16:24
very good!

Chuck Zelvis16 May 2017, 16:29
Beatifully made. I'd be interested in a post-dare version with more content.
The game is very enjoyable. I was pleseantly suprised by the amount of stuff you managed to do. Sadly, i had the same bug as Talon (black screen when starting the final battle).
The game is very enjoyable. I was pleseantly suprised by the amount of stuff you managed to do. Sadly, i had the same bug as Talon (black screen when starting the final battle).
M2tias16 May 2017, 20:42
This is pretty great! Needs some inventory window and stats, more content etc and I might play that a lot :D
Really nice work for 48 hours.
Really nice work for 48 hours.

Dragojt16 May 2017, 20:58
I think it's my favourite concept of this LD. Really enjoyable beginning and nice rol mechanichs trying to innovate :). I recommend you to keep working on this game, I can try to imagine the battles with better animations and 3d models and WOW. Well done!




The equipment system was a bit hard to work out: it's not immediately obvious that when you buy something it's equipped to the relevant character.
Still, fun!