
ATLANTIS
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Atlantis is a turn based strategy game where the play field is constantly getting smaller as portions of the island sink. Take turns moving your three units through the world to activate the magic towers. Each turn, more of the island will sink into the ocean. Once you've finally lit all four towers, it's a mad dash to escort the heir of the empire to the boat before Atlantis falls.
For this game, we created a board game prototype to test the game mechanics. Due to the Game Jam crunch, a lot of the core design wasn't translated so the game could process it.
* Play Game: https://occultsoftworks.itch.io/atlantis (WebGL / Standalone Player)
* ~~Kongregate: http://www.kongregate.com/games/OccultSoftworks/atlantis (WebGL)~~
* ~~Indiexpo: https://www.indiexpo.net/en/games/atlantis (Standalone Player)~~
* Twitter: https://twitter.com/OccultSoftworks
* Jam Version: https://www.goo.gl/fYy62k
Escape brings up the Pause Menu.
Right Click Cancels the current Action if the Action menu has disappeared.
Each character has 2 Action Points per turn; these are used to Move, Interact with Buildings in the same Province, or Use their Active Ability. You may use the same action twice.
You must light (Interact) the four towers to summon the ship. Doing so will trigger the endgame, and increase the rate of events. You may interact with the Citadel at any time with a hero to have them pickup the Scion. Beware: Should your hero drown while holding the Scion, you will lose the game!
You must ensure the Scion's escape by reaching the Boat before half the Provinces of Atlantis sink and are lost, or the Island will crumble under your feet!
The Druid can walk through water without a movement penalty. They can also raise the Province they are in up Two levels.
The Mage can gain up to 3 Mana randomly from the entire Map, and will absorb any Mana in their Province at the start of their turn.
For this game, we created a board game prototype to test the game mechanics. Due to the Game Jam crunch, a lot of the core design wasn't translated so the game could process it.
Links
* Play Game: https://occultsoftworks.itch.io/atlantis (WebGL / Standalone Player)
* ~~Kongregate: http://www.kongregate.com/games/OccultSoftworks/atlantis (WebGL)~~
* ~~Indiexpo: https://www.indiexpo.net/en/games/atlantis (Standalone Player)~~
* Twitter: https://twitter.com/OccultSoftworks
* Jam Version: https://www.goo.gl/fYy62k
How to Play
Pan the Camera with W-A-S-D.Escape brings up the Pause Menu.
Right Click Cancels the current Action if the Action menu has disappeared.
Each character has 2 Action Points per turn; these are used to Move, Interact with Buildings in the same Province, or Use their Active Ability. You may use the same action twice.
You must light (Interact) the four towers to summon the ship. Doing so will trigger the endgame, and increase the rate of events. You may interact with the Citadel at any time with a hero to have them pickup the Scion. Beware: Should your hero drown while holding the Scion, you will lose the game!
You must ensure the Scion's escape by reaching the Boat before half the Provinces of Atlantis sink and are lost, or the Island will crumble under your feet!
The Units
The Scout has 6 Movement Points instead of 4, and can teleport them-self, or any other unit in their province anywhere on the map. The Scout always goes First.The Druid can walk through water without a movement penalty. They can also raise the Province they are in up Two levels.
The Mage can gain up to 3 Mana randomly from the entire Map, and will absorb any Mana in their Province at the start of their turn.