Bio Noid
https://zetashocker.itch.io/bio-noid
A boss-rush action game, created for Ludum Dare 38.
Fight against the mutant threat in your mechanical armor, through a variety of environments. There are five forms of mutant for you to battle.
Keyboard Controls
Z - Jump
X - Shoot
C - Enter/Exit Armor
Gamepad Controls
A/X - Jump
X/Square - Shoot
B/Circle - Enter/Exit Armor
A boss-rush action game, created for Ludum Dare 38.
Fight against the mutant threat in your mechanical armor, through a variety of environments. There are five forms of mutant for you to battle.
Keyboard Controls
Z - Jump
X - Shoot
C - Enter/Exit Armor
Gamepad Controls
A/X - Jump
X/Square - Shoot
B/Circle - Enter/Exit Armor
Genres: action


Comments21
Also I'm not sure how your game plays with international keyboards, but it's a good idea to bind both y, z and w to the same key or not use it because these are swapped on a lot of european keyboards. Alternatively using x,c,v works well with QWERTY, QWERTZ and AZERTY aswell.
Both the graphics and audio evoke the megaman nostalgia. Design wise, I wish there were more variation in my arsenal, but the game's already pretty solid with its current mechanics. And yea like @ilikescifi mentioned, you should spice up this page for the attention that this game rightfully deserve! (your link isn't clickable btw).
Overall, amazing sidescroller shooter that can totally become a published game with some extra polish.
Unfortunately the game soft-locked after I died in stage 3. The game just went black and nothing happened.
The boss fight designs are amazing, but they either need less health or more complexity to keep them from getting tedious and repetitive.
That said, this is the most visually impressive entry I've seen yet.
The first mutant form remind me this pokémon ^^
While you manage to get a lot of good juice and cool game feel, I feel like you could ramp it up in some places since it does feel like you were going for a fast paced action game. Check out this cool video on game feel: https://www.youtube.com/watch?v=AJdEqssNZ-U&t=1509s
Great job 😉
A few random thoughts in no particular order:
- Just as I was about to make a mental note of 'there should be a way to regain health', I noticed the regen. Nice! Just not explained... I can't decide if that's part of the charm of the game (and intentional) or if it actually *want* it to be explained.
- During my second attempt (1st boss) I kept trying to jump on the similar looking vans that also pass by, since it looked that this might be possible.
- The world in general is not explained, but since it clearly seems cohesive I actually like that. Makes you wonder what te story is and draws you in without overstaying its welcome, or feeling like it tries to hard.
- When the first form 'dies', right before it falls into the hole in the road, it looked kind-of ... cute? I felt a bit sorry for it, but maybe I just have 'Shadow of the Colossus' on my mind lately 😉
Please help me get 20 in any categeory please here:
https://ldjam.com/events/ludum-dare/38/monster-island