ChronoCombat

ChronoCombat

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overall: 3.20
fun: 2.73
innovation: 4.56
theme: 2.08
graphics: 2.88
humor: 2.10
mood: 2.61
ChronoCombat is a 3D, somewhat turn based, first-person strategy-shooter game where time is frozen, *but only from your perspective.*

*Time is frozen, but only just for you*

*Everyone else, thinks the same way too*

*It's a very small and isolating world.*

*A temporally solipsistic game.*

Game


* Open http://omarshehata.me:3000/
* Make up a room name, and a player name.
* Send the link to a friend and ask them to join your room.
* Click _Ready_ !

Don't have someone to play with? You can still test the game out by opening two browser windows and playing against yourself!

How to Play


You get 100 frames to move and only one shot each round. Frames only count down when you're moving, so you can take time to look around. The goal is to be the last one standing!

* Move with WASD/Arrow keys. Look around with mouse.
* Shoot with mouse left click.
* Hold space to skip frames.

How the World Works


You as the player experience the world in segregated time slices. Every round, you get to act out your next 100 frames of motion. Every other player gets to do so too. You don't know what other players are plotting for their next 100 frames, but you try to predict. Once everyone has completed their 100 frames of motion, everyone rewinds, and the game world plays everyone's actions in real time.

For example, here I try to move towards the player I see, and I shoot at the tree (just for fun).

That is my predicted motion. But when it plays back:

I realize the other player has moved during that time! So if you want to shoot them, you can't shoot at where they are, but where you think they will be in the next 100 frames.

Credits


Art by Sara Jamros

Programming by Omar Shehata

Made with PlayCanvas.

Screenshots



Inspiration


Why we made this game.

We'd love to hear any feedback or ideas!
Found a bug?
Tell us on Discord