
Cubic Explorer
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Cubic explorer is our entry for the #LDJam38!
We used a personal framework based on the __Machinations__ and __Mission/Space__ frameworks (by Joris Dormans), created inside __Unity__ for my master's thesis called __MaruGen__!
__Cubic Explorer__ is a procedural game about a Magical space dude! Travel through different cubic worlds, and full-fill different objectives!. Enemies and item will react differently, according to random parameters. Random planets, keys, mystery boxes, conditions and objectives await you!
I took ideas from the concepts of __Micro-Machinations__ and __Mission/Space__ frameworks by Joris Dormans, an created a tool that can be used to "generate" Worlds, mechanics and objectives, given a series of user defined rules and a series of packaded rulesets executed in a certain order to create procedural spaces and mechanichs.
The idea is to find a way to explore the concept of _"emergence in games"_, mainly described by Dormans in his frameworks, and by other game designer such as Keith Burgun and Raph Koster. And in the end this is an attempt to codify those frameworks and ideas in a useful tool.
We used a personal framework based on the __Machinations__ and __Mission/Space__ frameworks (by Joris Dormans), created inside __Unity__ for my master's thesis called __MaruGen__!
GameJolt: https://glitchy_pixel.gamejolt.io/Cubic_Explorer
Itch: https://glitchypixel.itch.io/cubic-explorer
Check out the source code here:
https://bitbucket.org/glitchypixel/cubic-explorer-ldjam-38-and-basic-marugen
Description
You are a space explorer. Looking into strange, cubicle worlds!__Cubic Explorer__ is a procedural game about a Magical space dude! Travel through different cubic worlds, and full-fill different objectives!. Enemies and item will react differently, according to random parameters. Random planets, keys, mystery boxes, conditions and objectives await you!
How we made this game
One of the central ideas of this game was to use a framework I developed for my master's thesis. Right now its called __MaruGen__, which means __MA__chinations __RU__leset __GEN__erator.I took ideas from the concepts of __Micro-Machinations__ and __Mission/Space__ frameworks by Joris Dormans, an created a tool that can be used to "generate" Worlds, mechanics and objectives, given a series of user defined rules and a series of packaded rulesets executed in a certain order to create procedural spaces and mechanichs.
The idea is to find a way to explore the concept of _"emergence in games"_, mainly described by Dormans in his frameworks, and by other game designer such as Keith Burgun and Raph Koster. And in the end this is an attempt to codify those frameworks and ideas in a useful tool.