
Den
This game is from ldjam.com, which is currently unavailable.
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*From the bottom of a den, a beast has been released.*
Den is an exploration and ambiance game. You control an "half-fox-half cat-half wolf-half lemur-half many things" beast that crept out from its lair. Crawling through a network of tunnels and coming across some smaller and noisy things, it's seeking to reach the outside world.
*-LINKS-*
- WebGL : http://kilosaur.us/8ZKWsr
- PC : http://kilosaur.us/rxe299
- Android : http://kilosaur.us/71MAgm
*-CONTROLS-*
- move : clic & drag
- scream : clic
- hit : long press
- quit : alt f4 :)
*-ABOUT-*
Art, code, original soundtrack and sound effects made from scratch in Paris (in a tiny room) by
La Mécanique du plastique & Kilosaurus / http://lamecaniqueduplastique.fr - http://kilosaurus.com
We're so happy to have been through our first LDJAM ! There would have been a lot to improve, and there is a *lot* of things that we weren't able to add. The majority of the team coming from a different field than video games, it was an amazing experience to make this thing anyway and we're eager to have some feedbacks.
*-EDIT : BUG FIXES (april 25&26)-*
- Fixed critical bug : WebGl release css drag issue blocking the character movements.
- Fixed critical bug : final room men dying/no repop.
- Fixed Major bug : two holes in the level colliders breaking the game progress
- Fixed Minor bugs : one not triggered particle system & one SFX was disabled
*-MAKING-OF-*
- #1 : about themes and lack of game designers
- #2 : illustrating and integrating the environment
- #3 : pixel art animations
- #4 : the beast, the music and the sound effects
- #5 : Development
*From the bottom of a den, a beast has been released.*
Den is an exploration and ambiance game. You control an "half-fox-half cat-half wolf-half lemur-half many things" beast that crept out from its lair. Crawling through a network of tunnels and coming across some smaller and noisy things, it's seeking to reach the outside world.
*-LINKS-*
- WebGL : http://kilosaur.us/8ZKWsr
- PC : http://kilosaur.us/rxe299
- Android : http://kilosaur.us/71MAgm
*-CONTROLS-*
- move : clic & drag
- scream : clic
- hit : long press
- quit : alt f4 :)
*-ABOUT-*
Art, code, original soundtrack and sound effects made from scratch in Paris (in a tiny room) by
La Mécanique du plastique & Kilosaurus / http://lamecaniqueduplastique.fr - http://kilosaurus.com
We're so happy to have been through our first LDJAM ! There would have been a lot to improve, and there is a *lot* of things that we weren't able to add. The majority of the team coming from a different field than video games, it was an amazing experience to make this thing anyway and we're eager to have some feedbacks.
*-EDIT : BUG FIXES (april 25&26)-*
- Fixed critical bug : WebGl release css drag issue blocking the character movements.
- Fixed critical bug : final room men dying/no repop.
- Fixed Major bug : two holes in the level colliders breaking the game progress
- Fixed Minor bugs : one not triggered particle system & one SFX was disabled
*-MAKING-OF-*
- #1 : about themes and lack of game designers
- #2 : illustrating and integrating the environment
- #3 : pixel art animations
- #4 : the beast, the music and the sound effects
- #5 : Development