Den postmortem #1
So, we did gather everyone from @la-mecanique-du-plastique and @kilosaurus and pile up in a room.

So, we did gather everyone from @la-mecanique-du-plastique and @kilosaurus and pile up in a room.
Even before starting on creating Den, from the first day of brainstorming, we choose to step away from our 3D habits and go for pixel art. By lack of a game workflow…
In parallel to illustrating the environment for Den, we had to make little frightened animated men. As we never did pixel art animations in such a short time, we rapidly…
One of the numerous precious things on the team (and that we wanted to use fully on Den) is the possibility to integrate music and sound design as a core ingredient of…
The concept was to have a character that moved like a snake, with a large body and compression mechanisms. Like a long softbody which compresses itself in tight spaces…