Den

#LD38

Den Devlogs

Den postmortem #1

So, we did gather everyone from @la-mecanique-du-plastique and @kilosaurus and pile up in a room.

Den postmortem # 2 : environment and ambiance

Even before starting on creating Den, from the first day of brainstorming, we choose to step away from our 3D habits and go for pixel art. By lack of a game workflow…

Den postmortem #3 : pixel art animations

In parallel to illustrating the environment for Den, we had to make little frightened animated men. As we never did pixel art animations in such a short time, we rapidly…

Den postmortem #5 : Development

The concept was to have a character that moved like a snake, with a large body and compression mechanisms. Like a long softbody which compresses itself in tight spaces…

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