
Flovala
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
G'day, this is the first group entry by @Larzan and @Foya.
Audio was made by the internet and the music by "Circus Marcus - La tapa del jueves" (for which the author kindly granted permission), so obviously we opt out of the acoustic category.
All the gfx and code were created during the time of the Jam, we didn't use any previously existing assets (not counting the Phaser JavaScript library).
:warning:note on tuesday i fixed two things in the code, the *idle animations would stop* once an action animation had been played (this incidentally also fixed the bigger nutrients not using the right image), and the *black sprites orientation* wasn't in the swimming direction. As i understand it those minor fixes are allowed within the rules, if you do not agree with that you can still find the original code with those bugs here: http://spielwiese.ermert.es/LD38/index_orig.html
- Music
#### Compo - HTML5 (Phaser)
:earth_africa: WebGL : http://spielwiese.ermert.es/LD38/
:earth_africa: Canvas : http://spielwiese.ermert.es/LD38/canvas.html
#### PostCompo - HTML5 (Phaser)
- Fixes to gfx and playability
- three different difficulty settings
- restart current Level (not just from the beginning)
- a smoother and nicer experience overall
:cake: WebGL : http://spielwiese.ermert.es/LD38/post_compo/
:cake: Canvas : http://spielwiese.ermert.es/LD38/post_compo/canvas.html
#### More Music
:headphones: by Circus Marcus




Audio was made by the internet and the music by "Circus Marcus - La tapa del jueves" (for which the author kindly granted permission), so obviously we opt out of the acoustic category.
All the gfx and code were created during the time of the Jam, we didn't use any previously existing assets (not counting the Phaser JavaScript library).
:warning:note on tuesday i fixed two things in the code, the *idle animations would stop* once an action animation had been played (this incidentally also fixed the bigger nutrients not using the right image), and the *black sprites orientation* wasn't in the swimming direction. As i understand it those minor fixes are allowed within the rules, if you do not agree with that you can still find the original code with those bugs here: http://spielwiese.ermert.es/LD38/index_orig.html
Description
You are the just reborn being Flovala, trying to find your way in your :ear_of_rice:beautiful:herb: suroundings which harbour less beautiful things:fish:. Explore the world, look for nourishment where you can find it, to live is to survive is to eat, only the good die young, so don't:dromedary_camel:.Controls
Just cursor keys.Voting category opt-out
- Audio- Music
Links
There are WebGL and Canvas versions for both, the Compo and the PostCompo versions, as some people had speed problems with the WebGL version, so feel free to switch whenever you experience lag (the links are at the top of the screen when you are playing)#### Compo - HTML5 (Phaser)
:earth_africa: WebGL : http://spielwiese.ermert.es/LD38/
:earth_africa: Canvas : http://spielwiese.ermert.es/LD38/canvas.html
#### PostCompo - HTML5 (Phaser)
- Fixes to gfx and playability
- three different difficulty settings
- restart current Level (not just from the beginning)
- a smoother and nicer experience overall
:cake: WebGL : http://spielwiese.ermert.es/LD38/post_compo/
:cake: Canvas : http://spielwiese.ermert.es/LD38/post_compo/canvas.html
#### More Music
:headphones: by Circus Marcus
Images



