Globe Guzzler

Globe Guzzler

This game is from ldjam.com, which is currently unavailable.
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overall: 3.74
fun: 3.91
innovation: 4.03
theme: 4.00
graphics: 3.79
audio: 3.50
humor: 3.85
mood: 3.54

Globe Guzzler



Gameplay Gif

You're a giant space monster who woke up from a deep slumber that cannot be quenched! All you can do is devour nearby worlds by destroying their cores. Watch out! There are people living on these worlds, and they're not too happy that you're destroying them all. Most of them will avoid you, but some worlds have fearsome soldiers that can do some damage.

Eventually, you will starve to death. That's just how it goes being such a huge creature! You burn a lot of calories. How much destruction can you cause before you die?

Builds

* WebGL
* Android

Post-Compo:
Includes performance improvements, bug fixes, and balance tweaks:
* WebGL
* Android
* iOS App Store

How to play


The controls are simple, and are designed for mobile and mouses. Drag anywhere on the screen and fling to send your monster flying. While in the air, click/tap and hold to send your monster crashing back into the nearest planet. The faster you're falling, the more damage you do, so fling yourself as high as you can before dropping again, without leaving the planet's area.

Once you hit the very core of the planet, it will explode! Everything on it will die, you'll rack up more points, and best of all, you'll satisfy a bit of your hunger. The only way to stay alive is to keep eating!

Notes


This game was made in about 18 hours of actual work. It's made in Unity.

The Android build is untested. Let me know if it doesn't work. If you'd like to play iOS, you can play the post-compo App Store version. It's essentially the same as the compo version, except it's got balance changes and leaderboards.

Happy to come back to Ludum Dare after years of being unable to do it. Enjoy!
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